- Feb 25, 2020
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Simon McVittie authored
Suggested by Ludovico de Nittis on !21. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Feb 17, 2020
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Simon McVittie authored
When we start dealing with LD_LIBRARY_PATH runtimes too, the difference will become significant. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Rephrase it so that in the UI, unsharing the home directory looks like the active choice ("separate home directory"), with the shared home directory as the passive/default choice. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We don't want users who discover this test UI to think that everything is going to work as-is. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 17, 2019
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Simon McVittie authored
This makes testing easier if you nearly always want PRESSURE_VESSEL_TERMINAL=xterm or PRESSURE_VESSEL_SHELL=instead: export one (in addition to PRESSURE_VESSEL_WRAP_GUI=1) before running Steam. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 23, 2019
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Simon McVittie authored
This allows the equivalent of --tty and --xterm to be set via the environment. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Also add --shell=[none/after/fail/instead]. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
In the SteamLinuxRuntime environment, this could be set to the depot's base path (the directory containing 'scout' and 'pressure-vessel'). Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Allow --runtime="", to force not using a runtime, ignoring the environment variable. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 20, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 16, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 15, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 01, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jul 23, 2019
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Timothee Besset authored
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- May 10, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 03, 2019
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Simon McVittie authored
Instead of setting the game's launch options every time, you can configure them once, with: env PRESSURE_VESSEL_WRAP_GUI=1 .../bin/pressure-vessel-unruntime -- %command% and then use the launcher. It is currently hard-coded to look for runtimes in ../scout and ../spy relative to its own executable, so you'll want a directory structure like this: pressure-vessel-0.x bin/ pressure-vessel-test-ui pressure-vessel-unruntime ... lib/ i386-linux-gnu/ ... x86_64-linux-gnu/ ... scout/ files/ ... spy/ files/ ... Signed-off-by:
Simon McVittie <smcv@collabora.com>
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