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Add an experimental UI to launch games with pressure-vessel
Instead of setting the game's launch options every time, you can
configure them once, with:
env PRESSURE_VESSEL_WRAP_GUI=1 .../bin/pressure-vessel-unruntime -- %command%
and then use the launcher. It is currently hard-coded to look for
runtimes in ../scout and ../spy relative to its own executable, so
you'll want a directory structure like this:
pressure-vessel-0.x
bin/
pressure-vessel-test-ui
pressure-vessel-unruntime
...
lib/
i386-linux-gnu/
...
x86_64-linux-gnu/
...
scout/
files/
...
spy/
files/
...
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- build-relocatable-install.py 1 addition, 0 deletionsbuild-relocatable-install.py
- meson.build 1 addition, 0 deletionsmeson.build
- pressure-vessel-test-ui 166 additions, 0 deletionspressure-vessel-test-ui
- pressure-vessel-unruntime 4 additions, 0 deletionspressure-vessel-unruntime
- t/mypy.sh 1 addition, 0 deletionst/mypy.sh
- t/pycodestyle.sh 5 additions, 0 deletionst/pycodestyle.sh
- t/pyflakes.sh 1 addition, 0 deletionst/pyflakes.sh
pressure-vessel-test-ui
0 → 100755
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