Add steam-runtime-launcher-service integration
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_v2-entry-point: Fix a shellcheck warning
In principle ${STEAM_RUNTIME} could include wildcards, which we want taken literally.
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Add basic steam-runtime-launcher-service integration
If run with
STEAM_COMPAT_LAUNCHER_SERVICE=container-runtime
, we'll inject commands at the container layer and they'll run in a "pure" soldier/sniper environment. This is appropriate for native soldier/sniper games that run with no further compatibility layer, as in ValveSoftware/steam-runtime#508.If run with
STEAM_COMPAT_LAUNCHER_SERVICE=scout-in-container
, we'll inject commands inside the layered scout-on-soldier runtime (or potentially scout-on-sniper, if we pivot to that at some point) and they'll run in a scout-compatible environment. -
Add app-ID-based triggering for steam-runtime-launcher-service
The idea here is that Steam would set
STEAM_COMPAT_LAUNCHER_SERVICE=1628350
to get a way to inject commands at the sniper container runtime layer, and so on.
jupiter/tasks#483