wrap: execute nvidia-modprobe before entering the container
Fixes: #59 (closed)
Note that with the current PRESSURE_VESSEL_RELAUNCH_CONTAINER
option, if nvidia-modprobe
doesn't succeed, we probably end up trying to run it two times (one for the setup and one for the actual game). The only real side effect of this should be a double cannot run nvidia-modprobe
message in the log.
I implemented this following the discussion on #59 (closed) but I didn't actually test this patch because I don't have a system with a Nvidia GPU.