- May 17, 2021
-
-
Simon McVittie authored
This gives us direct access to Pipewire using its native protocol, similar to the direct access we already have to PulseAudio, X11 and Wayland. In a Flatpak subsandbox, applications will have to go via xdg-desktop-portal instead, as they do for any other Flatpak app. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Apr 30, 2021
-
-
Simon McVittie authored
This can be used to create directories, symlinks and zero-byte files, create files as a clone (hard-link or copy) of files in a reference directory, assert that files exist, set executable/non-executable permissions, and set files' modification times. When cloning files from a reference directory, the default is to use the same filename as the destination, but that can be overridden (for example to deal with inconvenient/non-Windows-friendly filenames). This is also actually slightly faster than pv_cheap_tree_copy(), presumably because the manifest is contiguous on-disk and the directories are not necessarily. Setting directories' modification times is implemented, but probably won't work in practice, because any files we create in the directory will alter its mtime. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Apr 27, 2021
-
-
Simon McVittie authored
This encapsulates both the PROVIDER_GRAPHICS_STACK flag and the associated paths: if the object is null then the paths are meaningless, and if the object is non-null then they are meaningful. Making this an immutable "value object" also means we can share it between threads, unlike PvRuntime, which has state. This could become important if we want to make graphics driver enumeration multi-threaded to speed up pressure-vessel. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Apr 22, 2021
-
-
Simon McVittie authored
This is no longer used. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Apr 14, 2021
-
-
Simon McVittie authored
wrap.c is too big, and main() in particular is too big, so anything we can reasonably factor out here is quite welcome. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Feb 25, 2021
-
-
Simon McVittie authored
wrap.c is generally too big, and so is main() specifically. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Jan 05, 2021
-
-
Simon McVittie authored
This keeps track of environment variables' values and their locked status in one place. We build it up over time, and then serialize it into final_argv->envp. In particular, this is a step towards no longer storing anything in the variable named bwrap except for bubblewrap options, which will be a necessary piece of refactoring when we move to launching the game as a Flatpak sub-sandbox, without ever invoking bubblewrap ourselves. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Dec 09, 2020
-
-
Simon McVittie authored
Since !173, we have been able to create symbolic links to graphics drivers anywhere on the filesystem, but that didn't mean the graphics driver would necessarily be usable, because the directory containing it would not necessarily be visible in the container. Add these directories to the list of directories to be "exported". Manual test (Debian on on Intel hardware, adjust as required for others): * Modify /usr/share/vulkan/icd.d/intel_icd.i686.json to use /opt/moved-from-usr/lib/i386-linux-gnu/libvulkan_intel.so * Move the real i386 libvulkan_intel.so to that location * ./run --verbose -- steam-runtime-system-info 2>&1 | tee container.log Resolves: #29 Resolves: https://github.com/ValveSoftware/steam-runtime/issues/313 Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Nov 17, 2020
-
-
Simon McVittie authored
Any portal-like service is going to need some common setup and teardown code, so let's move it into this object. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 29, 2020
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 28, 2020
-
-
Simon McVittie authored
This avoids duplicating it in the command-line tools. The test is still in tests/pressure-vessel/ for now, because it needs testutils.py, which uses its own location to find G_TEST_SRCDIR. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 25, 2020
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 21, 2020
-
-
Simon McVittie authored
In various places we now need to include <libglnx.h> first, so that glib-compat.h doesn't redefine g_steal_pointer() and g_clear_pointer(). Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 10, 2020
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 09, 2020
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
This avoids needing to mess about with RPATHs to make the link (and the containers test) work, and in future will allow access to non-API-stable parts of the library. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
This is preparation for combining pressure-vessel with steam-runtime-tools. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 07, 2020
-
-
Simon McVittie authored
Looking at environment variables is still part of pv-wrap, but the command-line part now happens in pv-adverb. This means the launching scripts for the "session" mode, which use pv-launch to run the main game command in a previously-set-up pv-launcher environment, can direct pv-adverb to run an interactive shell instead of or in addition to the actual game. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Sep 04, 2020
-
-
Simon McVittie authored
A lot of the code added here is #if 0. Normally we don't commit commented-out or #ifdef'd out code, but in this case it helps tools like gvimdiff to have enough context to figure out which parts of the file in Flatpak correspond to which parts of the file in pressure-vessel. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Aug 19, 2020
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Aug 18, 2020
-
-
Simon McVittie authored
This will let us have the following logic when sharing a container between multiple commands using -launcher and -launch: * For setup commands, don't wrap the launched command in the adverb. If the setup command starts background processes, they'll continue to run. This matches how installscript commands have historically worked for Windows (and Wine/Proton) games in Steam: the setup command is launched with system(), and can leak background processes like wineserver. * For the main game, wait for all processes to exit, by wrapping the launched command in the adverb, with --subreaper only. This matches how native Linux games, and the main command of Windows/Wine/Proton games, have historically worked in Steam. * When all processes belonging to the main game have exited, the -launcher can exit, at which point the subreaper that wraps it can clean up any background processes from the setup commands. --terminate-idle-timeout can be used to wait a few seconds before sending SIGTERM, if desired. Because the adverb now blocks SIGCHLD, we need to unblock it before running the child process; otherwise the child process will inherit the blocked signal, breaking things like g_spawn_async(). Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Aug 04, 2020
-
-
Simon McVittie authored
See the new pressure-vessel-launcher(1) man page for details. We need this for Proton games, where running a game takes several steps. At the moment each step is its own container, which means they can't share locks, IPC sockets and other state. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Jul 21, 2020
-
-
Ludovico de Nittis authored
pressure-vessel-with-lock has been renamed to pressure-vessel-adverb because now it has more capabilities than just taking a lock. This change should help the environments that are not able to normally run `bwrap`, like if we are in a Docker container or in a Flatpak app. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
-
- Jun 16, 2020
-
-
Simon McVittie authored
This will be used to delete libraries from the runtime if their SONAME is the same as a library that we brought in from outside, to avoid conflicts when precedence gets mixed up. A manual test is included. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
This gives us a way to traverse paths in the sysroot, without accidentally following a symbolic link that leads outside. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- May 21, 2020
-
-
Simon McVittie authored
Unlike Autotools, in Meson this doesn't have the problems caused by recursive make: ninja always has an overview of the whole source tree. With this change, test-locale-gen.sh needs minor adjustments, because G_TEST_SRCDIR, G_TEST_BUILDDIR now point into tests/ instead of the root directory of the source tree. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-