- Aug 16, 2019
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Simon McVittie authored
If bwrap doesn't work, and we automatically fall back to using the traditional LD_LIBRARY_PATH runtime, then we'll invalidate the testing that people thought they were doing. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 10, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 03, 2019
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Simon McVittie authored
Instead of setting the game's launch options every time, you can configure them once, with: env PRESSURE_VESSEL_WRAP_GUI=1 .../bin/pressure-vessel-unruntime -- %command% and then use the launcher. It is currently hard-coded to look for runtimes in ../scout and ../spy relative to its own executable, so you'll want a directory structure like this: pressure-vessel-0.x bin/ pressure-vessel-test-ui pressure-vessel-unruntime ... lib/ i386-linux-gnu/ ... x86_64-linux-gnu/ ... scout/ files/ ... spy/ files/ ... Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Activate with e.g. "PRESSURE_VESSEL_WRAP_NATIVE=1 steam" Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jan 24, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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