- Apr 22, 2021
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Ludovico de Nittis authored
When loading VDPAU modules we rely on $PLATFORM, trying to support all its known possible expansions. However there is always the possibility that we are currently missing some of them or that new ones will be added in the future. For this reason we try to detect the expansion of $PLATFORM, and $LIB, and print its value in the report. In this way it will be easier to notice unusual and/or new expansions. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Sep 09, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 19, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 04, 2020
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Simon McVittie authored
See the new pressure-vessel-launcher(1) man page for details. We need this for Proton games, where running a game takes several steps. At the moment each step is its own container, which means they can't share locks, IPC sockets and other state. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 21, 2020
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Simon McVittie authored
Unlike Autotools, in Meson this doesn't have the problems caused by recursive make: ninja always has an overview of the whole source tree. With this change, test-locale-gen.sh needs minor adjustments, because G_TEST_SRCDIR, G_TEST_BUILDDIR now point into tests/ instead of the root directory of the source tree. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 19, 2020
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Simon McVittie authored
As we start to add more runtimes, we need to decouple the SteamLinuxRuntime depot from any individual runtime. Instead of producing a pre-populated depot as part of a scout build, we can clone this git repository in some convenient place and run ./populate-depot.py to download the necessary files. Also add convenience Makefile targets to download scout and optionally soldier - these are mostly here as manual tests and as executable examples. This partially resolves T17590 and T20721. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jan 03, 2020
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Simon McVittie authored
See the new tests/README.md and tests/depot/README.md files for details. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jun 24, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 03, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Instead of setting the game's launch options every time, you can configure them once, with: env PRESSURE_VESSEL_WRAP_GUI=1 .../bin/pressure-vessel-unruntime -- %command% and then use the launcher. It is currently hard-coded to look for runtimes in ../scout and ../spy relative to its own executable, so you'll want a directory structure like this: pressure-vessel-0.x bin/ pressure-vessel-test-ui pressure-vessel-unruntime ... lib/ i386-linux-gnu/ ... x86_64-linux-gnu/ ... scout/ files/ ... spy/ files/ ... Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This will make it more straightforward to use C code in pressure-vessel-wrap. SteamRT 1 'scout' now has a suitable version of Meson. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Apr 09, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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