- Aug 04, 2021
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Simon McVittie authored
There's no point in giving it an option that it will just ignore. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
According to ld.so(8), either is equally valid for LD_PRELOAD (although note that LD_AUDIT only accepts colons). Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Feb 25, 2021
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Simon McVittie authored
The Flathub Steam app loads a LD_AUDIT module to ignore bundled libraries in games where they cause problems. We want to treat that essentially the same as LD_PRELOAD, at least until we take on its functionality. While we're changing this, also change the misleading name of the option. It was called --host-ld-preload, but it actually took the LD_PRELOAD module from the current execution environment, not the host. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Nov 17, 2020
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Simon McVittie authored
Apparently NixOS puts it somewhere else, although it does at least concede that a path other than /usr/bin for env is doomed to failure. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Nov 11, 2020
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Ludovico de Nittis authored
This supports the new environment variable "PRESSURE_VESSEL_APP_LD_LIBRARY_PATH" that "_v2-entry-point" will set. The new variable has the advantage to support the eventual custom "LD_LIBRARY_PATH" from game launch options. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Sep 09, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jul 02, 2020
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Simon McVittie authored
This is desirable if we are running something other than the main game, for example steam-runtime-system-info or various preparatory steps involved in running Proton. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 16, 2019
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Simon McVittie authored
If bwrap doesn't work, and we automatically fall back to using the traditional LD_LIBRARY_PATH runtime, then we'll invalidate the testing that people thought they were doing. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 10, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 03, 2019
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Simon McVittie authored
Instead of setting the game's launch options every time, you can configure them once, with: env PRESSURE_VESSEL_WRAP_GUI=1 .../bin/pressure-vessel-unruntime -- %command% and then use the launcher. It is currently hard-coded to look for runtimes in ../scout and ../spy relative to its own executable, so you'll want a directory structure like this: pressure-vessel-0.x bin/ pressure-vessel-test-ui pressure-vessel-unruntime ... lib/ i386-linux-gnu/ ... x86_64-linux-gnu/ ... scout/ files/ ... spy/ files/ ... Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Activate with e.g. "PRESSURE_VESSEL_WRAP_NATIVE=1 steam" Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jan 24, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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