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Ludovico de Nittis authored
`gameoverlayrenderer.so` leads to a spammy and slow output while running `steam-runtime-system-info`. Because of this we just remove it from the `LD_PRELOAD` before calling the all the helper subrocesses. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
Ludovico de Nittis authored`gameoverlayrenderer.so` leads to a spammy and slow output while running `steam-runtime-system-info`. Because of this we just remove it from the `LD_PRELOAD` before calling the all the helper subrocesses. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
utils.c 3.18 KiB
/*
* Copyright © 2019 Collabora Ltd.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <steam-runtime-tools/steam-runtime-tools.h>
#include <glib.h>
#include <glib/gstdio.h>
#include <glib-object.h>
#include "steam-runtime-tools/utils-internal.h"
#include "test-utils.h"
typedef struct
{
int unused;
} Fixture;
typedef struct
{
int unused;
} Config;
static void
setup (Fixture *f,
gconstpointer context)
{
G_GNUC_UNUSED const Config *config = context;
}
static void
teardown (Fixture *f,
gconstpointer context)
{
G_GNUC_UNUSED const Config *config = context;
}
/*
* Test _srt_filter_gameoverlayrenderer function.
*/
static void
filter_gameoverlayrenderer (Fixture *f,
gconstpointer context)
{
const char *ld_preload1 = "/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so:"
"/home/me/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so";
const char *ld_preload2 = ":/home/me/my/lib.so:"
"/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so:"
"/home/me/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so:"
"/home/me/my/second.lib.so:";
const char *ld_preload3 = "/home/me/my/lib.so:"
"/home/me/my/second.lib.so";
gchar *filtered_preload = NULL;
filtered_preload = _srt_filter_gameoverlayrenderer (ld_preload1);
g_assert_cmpstr (filtered_preload, ==, "");
g_free (filtered_preload);
filtered_preload = _srt_filter_gameoverlayrenderer (ld_preload2);
g_assert_cmpstr (filtered_preload, ==,
":/home/me/my/lib.so:/home/me/my/second.lib.so:");
g_free (filtered_preload);
filtered_preload = _srt_filter_gameoverlayrenderer (ld_preload3);
g_assert_cmpstr (filtered_preload, ==,
"/home/me/my/lib.so:/home/me/my/second.lib.so");
g_free (filtered_preload);
}
int
main (int argc,
char **argv)
{
g_test_init (&argc, &argv, NULL);
g_test_add ("/utils/filter_gameoverlayrenderer", Fixture, NULL, setup,
filter_gameoverlayrenderer, teardown);
return g_test_run ();
}