/* * Copyright © 2019 Collabora Ltd. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <steam-runtime-tools/steam-runtime-tools.h> #include <glib.h> #include <glib/gstdio.h> #include <glib-object.h> #include "steam-runtime-tools/utils-internal.h" #include "test-utils.h" typedef struct { int unused; } Fixture; typedef struct { int unused; } Config; static void setup (Fixture *f, gconstpointer context) { G_GNUC_UNUSED const Config *config = context; } static void teardown (Fixture *f, gconstpointer context) { G_GNUC_UNUSED const Config *config = context; } /* * Test _srt_filter_gameoverlayrenderer function. */ static void filter_gameoverlayrenderer (Fixture *f, gconstpointer context) { const char *ld_preload1 = "/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so:" "/home/me/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so"; const char *ld_preload2 = ":/home/me/my/lib.so:" "/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so:" "/home/me/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so:" "/home/me/my/second.lib.so:"; const char *ld_preload3 = "/home/me/my/lib.so:" "/home/me/my/second.lib.so"; gchar *filtered_preload = NULL; filtered_preload = _srt_filter_gameoverlayrenderer (ld_preload1); g_assert_cmpstr (filtered_preload, ==, ""); g_free (filtered_preload); filtered_preload = _srt_filter_gameoverlayrenderer (ld_preload2); g_assert_cmpstr (filtered_preload, ==, ":/home/me/my/lib.so:/home/me/my/second.lib.so:"); g_free (filtered_preload); filtered_preload = _srt_filter_gameoverlayrenderer (ld_preload3); g_assert_cmpstr (filtered_preload, ==, "/home/me/my/lib.so:/home/me/my/second.lib.so"); g_free (filtered_preload); } int main (int argc, char **argv) { g_test_init (&argc, &argv, NULL); g_test_add ("/utils/filter_gameoverlayrenderer", Fixture, NULL, setup, filter_gameoverlayrenderer, teardown); return g_test_run (); }