Bundle all the required files next to the generated binaries
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Move the assets directory next to the generated
Having the binaries and the assets next to each other allows us to have a single directory that needs to be uploaded to a devkit.
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Include the Windows debug libraries
When creating a debug build, the executables depend on several Windows debug DLLs. But they are not expected to be available if the build is transferred to a Linux based system that uses Steam Play.
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Automatically download the asset pack
Edited by Ludovico de Nittis