... | ... | @@ -4,6 +4,29 @@ Look in `SteamLinuxRuntime_soldier/VERSIONS.txt` to check which build you have. |
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* Container runtime (public stable branch only): https://steamdb.info/app/1391110/history/
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## soldier depot >= 0.20210722.18
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*expected to contain [pressure-vessel 0.20210722.0](https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tags/v0.20210722.0), [scripts 0.20210722.0](https://gitlab.steamos.cloud/steamrt/steamlinuxruntime/-/tags/v0.20210722.0) and soldier Platform/SDK 0.20210719.0*
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### Container runtime
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* Restore compatibility with NixOS ([steam-runtime#431](https://github.com/ValveSoftware/steam-runtime/issues/431))
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* Make `/usr/share/nvidia` available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73, T29292)
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* Adjust `LD_PRELOAD` setup for `gameoverlayrenderer.so` to avoid attempting to load the version for the other word-size (steam-runtime-tools#73, steam-runtime-tools#33, T28950)
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* Silence most `LD_PRELOAD` warnings
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* Improve robustness by ignoring `PRESSURE_VESSEL_RELAUNCH_CONTAINER=0` (T25709)
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* Improve robustness by ignoring `STEAM_COMPAT_FORCE_SESSIONS=1` (T28961)
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* Remove unused code
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* Add an experimental option to run each game in a separate systemd scope
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### Diagnostic tools
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* Add `steam-runtime-identify-library-abi` utility
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### SDK
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* Update libuv1 from Debian (CVE-2021-22918)
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## soldier depot 0.20210630.17
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*contains [pressure-vessel 0.20210630.0](https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tags/v0.20210630.0), [scripts 0.20210623.0](https://gitlab.steamos.cloud/steamrt/steamlinuxruntime/-/tags/v0.20210623.0) and soldier Platform/SDK 0.20210629.0*
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