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## Useful links
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* Container runtime (public stable branch only): https://steamdb.info/app/1391110/history/
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## soldier build 0.20210114.0
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### Platform libraries
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* Update SDL to 2.0.14
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### Container runtime
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* For Proton games, by default we now restart the container after running setup commands but before running the actual game.
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* The environment variable `PRESSURE_VESSEL_RELAUNCH_CONTAINER=0` can be used to disable this, but future versions will remove this workaround if there are no reports of serious regressions.
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* Runtime archives are unpacked into `SteamLinuxRuntime_soldier/var/` instead of the top-level `SteamLinuxRuntime_soldier` directory, to have some separation between static files managed by SteamPipe and files that are modified at runtime.
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* Fix loading of ICDs and Vulkan layers that are referenced by a bare SONAME (Resolves: steam-runtime-tools#49)
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- In particular this fixes the Mesa device selection layer
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* Improve handling of `LD_PRELOAD`
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* Find PulseAudio socket on systems that do not use XDG_RUNTIME_DIR (Resolves: steam-runtime-tools#51, [steam-runtime#343](https://github.com/ValveSoftware/steam-runtime/issues/343))
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* Further refactoring towards being able to run from inside Flatpak
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* Support various distros' ld.so.cache equivalents, improving ability to run on Clear Linux and Exherbo (Resolves: [steam-runtime#345](https://github.com/ValveSoftware/steam-runtime/issues/345), partially addresses [steam-runtime#230](https://github.com/ValveSoftware/steam-runtime/issues/230))
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* *Really* don't assume container's env is in the host's PATH, again for Exherbo (partially addresses [steam-runtime#230](https://github.com/ValveSoftware/steam-runtime/issues/230))
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* Indicate to contained processes that we are in a container by using systemd's CONTAINER_INTERFACE (`$container` and `/run/host/container-manager`)
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## soldier build 0.20210105.2
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## soldier build 0.20210105.2
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### Container runtime
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### Container runtime
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