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_v2-entry-point: Unset LD_PRELOAD before calling external commands
LD_PRELOAD usually contains libraries such as gameoverlayrenderer.so
that can throw a warning if we try to preload them without adjusting
them first.
For this reason we unset LD_PRELOAD and pass its values as arguments for
pressure-vessel-wrap, that will adjust them before launching the
requested program/game.
A similar thing was already done in pressure-vessel-unruntime, but we
should do it at the very first opportunity to avoid preloading warnings
every time we launch an external command.
Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
parent
75d3322e
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