pressure-vessel: Remap preloadable modules better
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- Simon McVittie authored
This avoids having two different tables of supported architectures: we can just add gameoverlayrenderer_dir to the table we already have. Signed-off-by:
Simon McVittie <smcv@collabora.com>
+ 8
− 18
@@ -44,6 +44,7 @@
@@ -65,18 +66,6 @@ static gboolean opt_wait = FALSE;
@@ -487,12 +476,12 @@ generate_lib_temp_dirs (LibTempDirs *lib_temp_dirs,
@@ -504,7 +493,7 @@ generate_lib_temp_dirs (LibTempDirs *lib_temp_dirs,
@@ -994,14 +983,15 @@ main (int argc,