- Sep 30, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Ludovico de Nittis authored
Instead of using `env -u VAR` to unset a variable now the variables can be passed using the DBUS interface. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Sep 09, 2020
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Simon McVittie authored
This is preparation for combining pressure-vessel with steam-runtime-tools. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 18, 2020
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Simon McVittie authored
This can be used when launching Proton games, which consist of zero or more setup commands, which may launch background processes, followed by launching the game itself. A caller can wrap the game with pressure-vessel-adverb --subreaper to wait for all main-game processes (launchers, bug reporting systems, etc.) to exit before terminating the setup commands. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 04, 2020
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Simon McVittie authored
This allows IPC clients to terminate the launcher. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
See the new pressure-vessel-launcher(1) man page for details. We need this for Proton games, where running a game takes several steps. At the moment each step is its own container, which means they can't share locks, IPC sockets and other state. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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