- Nov 11, 2019
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Simon McVittie authored
Detected by g++ -Wshadow. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Nov 08, 2019
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Simon McVittie authored
VkClearValue is a struct whose first member is a union whose first member is an array of four floats, so we need three levels of braces to initialize it. clang++ 8 warns for this. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Nov 01, 2019
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Simon McVittie authored
We install them in /usr/libexec/steam-runtime-tools-0/shaders, not in /usr/libexec/steam-runtime-tools-0. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Oct 31, 2019
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Jeremy Whiting authored
Since we aren't using the debugCallback or other debugging bits in check-vulkan, remove them.
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Simon McVittie authored
This is not used by the shared library, but can be useful for debugging. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This makes it easier to tell which version we are dealing with. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This makes it reject unrecognised command-line options, but very little else so far. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We explicitly disable -Wunused-parameter for C, but not for C++. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Oct 29, 2019
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Jeremy Whiting authored
%multiarch%-check-vulkan uses vulkan to draw a simple triangle in a 200x200 window (next commit will not draw the window) and reports any issues found. Exit code is 0 on success. shader.frag and shader.vert are shader source files compiled into shaders/frag.spv and shaders/vert.spv respectively by using glslc such as: glslc shader.frag -o shaders/frag.spv glslc shader.vert -o shaders/vert.spv Binary shaders included in commit because glslc hasn't been packaged for scout runtime yet. Also add libvulkan-dev and libxcb1-dev to ci dependencies.
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