- Jun 12, 2020
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Simon McVittie authored
This is one of the slower parts of the whole process, and not all games (or automated tests) even need it. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Mar 04, 2020
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Simon McVittie authored
In practice we always want the host graphics stack, but maybe this will be useful when debugging. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
There's very little refactoring so far: bind_runtime() is still basically monolithic, and takes individual bits of PvRuntime's state rather than a PvRuntime object. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
wrap.c is getting rather large, so the idea is that this will encapsulate everything related to swapping in a different /usr. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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