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- Sep 04, 2020
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Simon McVittie authored
When we have more than one layer of adverbs, this provides a way to tell which one we are. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 18, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This can be used when launching Proton games, which consist of zero or more setup commands, which may launch background processes, followed by launching the game itself. A caller can wrap the game with pressure-vessel-adverb --subreaper to wait for all main-game processes (launchers, bug reporting systems, etc.) to exit before terminating the setup commands. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
signal_source and forward_signals_id were redundant. We only need one. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 05, 2020
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Simon McVittie authored
To avoid needing special support for this on the launcher side, we implement this by wrapping the command in `env -u VAR`. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 04, 2020
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Simon McVittie authored
This terminates the server instead of running a command. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
See the new pressure-vessel-launcher(1) man page for details. We need this for Proton games, where running a game takes several steps. At the moment each step is its own container, which means they can't share locks, IPC sockets and other state. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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