- Nov 28, 2024
-
-
Simon McVittie authored
This avoids the man pages misrendering on Gitlab when a definition list item has more than one paragraph. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
- Nov 27, 2024
-
-
Ludovico de Nittis authored
Set the MR template as the default See merge request !772
-
- Nov 26, 2024
-
-
Ludovico de Nittis authored
Apparently using variables in the MR templates, is a feature that only works for the default template https://docs.gitlab.com/ee/user/project/description_templates.html#supported-variables-in-merge-request-templates Rename `merge_request.md` to make it the default. This allows the `%{all_commits}` variable to be rendered correctly. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
-
- Nov 25, 2024
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
launch-options: Wrap the GUI so Gamescope will display it on Steam Deck See merge request !769
-
Simon McVittie authored
launcher-service: Remove obsolete --directory='' from hint See merge request !771
-
- Nov 22, 2024
-
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Inheriting the current working directory for the game's s-r-l-s has been the default when injecting debugging commands into game containers since mid 2022. When communicating with `s-r-l-s --alongside-steam` or Flatpak, the service's current working directory is uninteresting, and trying to preserve the client's current working directory is usually a better fit anyway. So we can reduce visual noise here. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
This works around Gitlab not supporting Pandoc's Markdown extension (<https://gitlab.com/gitlab-org/gitlab/-/issues/26314 >). Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
It works with or without Proton. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Using gdbserver is a piece of complexity that is orthogonal to either SLR 1.0 or Proton. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Now that SLR 3.0 is widely available, it makes sense to use it as our first example: it's the simplest, and both SLR 1.0 and Proton build on the foundation that the SLR 2.0 and 3.0 container runtimes provide. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Some highly unusual Linux distributions might not provide this. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
pressure-vessel: Generate /etc/passwd, /etc/group for the container See merge request !767
-
Simon McVittie authored
Python has fewer sharp edges than shell scripts, so this might be appealing for games' startup scripts. Proton already relies on it. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Followup for !645 Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
libtiff makes a convenient example here, because its ABI breaks on a relatively regular basis, making it important for users of this library to target a specific ABI. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
TF2 uses sniper now. Use Portal as our example of an older native Linux game instead. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Now that Proton 7.0 has been superseded by 8.0 and 9.0, the main use-case for SLR 2.0 is that it's part of the implementation of SLR 1.0. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
SLR 2.0 is simpler (more similar to SLR 3.0) than SLR 1.0, so let's put that first. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
sniper is directly available to game developers, while soldier is not, so leading with information about sniper is more likely to be directly useful. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
Gitlab filters out `<span id>` when rendering Markdown as HTML, but allows `<a name>`, so use the latter. Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
In particular this makes the Gamescope session on Steam Deck behave as if they are part of the actual game, allowing the window to be displayed. It isn't controller-friendly (using the touchscreen is necessary) but it's better than nothing. steamrt/tasks#602 Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
steamrt/tasks#602 Signed-off-by:
Simon McVittie <smcv@collabora.com>
-
Simon McVittie authored
The execution environment we want for the GUI is not necessarily the same as we want for the final command. steamrt/tasks#602 Signed-off-by:
Simon McVittie <smcv@collabora.com>
-