- Jul 27, 2022
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Simon McVittie authored
This wraps g_test_init and automatically calls _srt_tests_global_debug_log_to_stderr(); it can also do any other setup we need in the future. A few test helpers (which are not, themselves, tests) continue to use _srt_tests_global_debug_log_to_stderr() directly. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jul 26, 2022
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Simon McVittie authored
This avoids it corrupting TAP machine-readable stdout in older versions of GLib. Putting _srt_tests_global_debug_log_to_stderr() in its own translation unit avoids dependency issues when linking statically, particularly in the scout environment. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Oct 08, 2020
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Ludovico de Nittis authored
Fixes #5 Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Sep 16, 2019
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Ludovico de Nittis authored
Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Aug 27, 2019
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Simon McVittie authored
Some Steam games assume that the en_US.UTF-8 locale is available, and it's reasonably likely that others assume that the C.UTF-8 locale is available, or that the locale environment variables are set to usable values. Having checks for locale properties will also help us when experimenting with containers: we can check whether the locale that was set outside the container is available inside the container. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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