- Mar 30, 2021
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Ludovico de Nittis authored
This stub steam executable tries to directly pass the given commands, e.g. "steam://nav/downloads ", to the running Steam client, if any. This helps games that tries to run "steam ${command}" because when we are in a LD_LIBRARY_PATH runtime, "steam" might not be pointing to the same version that is currently running. Or if we are in a container, there is no "steam" executable in the PATH at all. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Oct 22, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Apr 20, 2020
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Ludovico de Nittis authored
We use the automated VDPAU check to add an entry in the steam-runtime-system-info report. Also `check-vdpau` has a new option `--verbose` that prints additional info about the driver in use. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Oct 29, 2019
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Jeremy Whiting authored
Also add mock good and bad check-vulkan binaries to tests. Also add new graphics issues item for vulkan draw errors.
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- Aug 21, 2019
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Jeremy Whiting authored
In order to test SrtGraphics on CI systems that likely aren't running X we needed a mock-graphics to return most of what wflinfo gives in different settings. Use mock-bad-wflinfo, mock-good-wflinfo and mock-software-wflinfo in srt_check_graphics. Use mock-good-wflinfo for good output, mock-bad-wflinfo for error output and mock-software-wflinfo for software rendering test output.
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- Jun 27, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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