- Aug 05, 2021
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Simon McVittie authored
We could inherit any RLIMIT_NOFILE from Steam or another caller, but we want to give games a predictable execution environment. If a game uses select(), allocates memory proportional to the soft limit on file descriptors, or loops for a number of iterations proportional to the soft limit on file descriptors (as we did prior to commit 97b5a8f6 "pressure-vessel: Let short-term subprocesses inherit non-CLOEXEC fds"), then file descriptors numerically greater than 1023 are going to be a problem. If the soft limit is more than 1024 (= FD_SETSIZE), reduce it to 1024 to avoid this. Conversely, if we're launched with a soft limit strictly less than 1024, let's try to raise it to 1024 if the hard limit allows that. Related to <https://github.com/ValveSoftware/steam-for-linux/issues/7970 >. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 02, 2021
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Simon McVittie authored
Note that this implementation does not cope gracefully with zero-length patterns (https://gitlab.gnome.org/GNOME/glib/-/issues/2452 ) so we should be careful not to use it like that. For the use-case that I have in mind, that won't be a problem. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jul 02, 2021
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 20, 2021
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Ludovico de Nittis authored
Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Dec 03, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Nov 10, 2020
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Simon McVittie authored
This is the official way to determine what an input device is, at the kernel level. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Wine/Proton needs these for some of its HID functionality. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This includes: * a public interface implemented by input device monitors * a public interface to be implemented by the input devices they signal * a mock implementation for unit-testing * a unit test for the API * a simple implementation in terms of inotify on /dev * a monitor that can print input devices in JSON format on stdout, and optionally monitor them Implementations in terms of udev, SDL, or a portal service are not yet included. Details of the devices, beyond their paths in /dev and /sys, are also not included. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Oct 22, 2020
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Simon McVittie authored
The code under test was already moved, but the tests couldn't follow until their executable was statically linked to libsteam-runtime-tools, which it now is. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 09, 2020
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Simon McVittie authored
This avoids them colliding with steam-runtime-tools' tests. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 02, 2020
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Ludovico de Nittis authored
With this new function it will be possible to test the existence or properties of a given filename under a specific sysroot. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Aug 27, 2020
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Ludovico de Nittis authored
Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Jul 07, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Inspired by g_ptr_array_free(., FALSE) and g_bytes_unref_to_array(), this lets us convert a ptr_list into a raw array suitable for use with qsort() and bsearch(). Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- May 21, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Now that it's in a static library, we can have some test coverage. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 20, 2019
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Ludovico de Nittis authored
`gameoverlayrenderer.so` leads to a spammy and slow output while running `steam-runtime-system-info`. Because of this we just remove it from the `LD_PRELOAD` before calling the all the helper subrocesses. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Jul 01, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Jun 27, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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