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- Aug 03, 2021
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Simon McVittie authored
This avoids having two different tables of supported architectures: we can just add gameoverlayrenderer_dir to the table we already have. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We can share this between PvRuntime and pv-adverb, which both want to know overlapping sets of details of known architectures. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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