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steamrt
steam-runtime-tools
Commits
46ac762c
Commit
46ac762c
authored
3 years ago
by
Simon McVittie
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Update changelog
Signed-off-by:
Simon McVittie
<
smcv@collabora.com
>
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38d102fe
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46ac762c
steam-runtime-tools (0.20210805.0) UNRELEASED; urgency=medium
steam-runtime-tools (0.20210806.0) UNRELEASED; urgency=medium
[ Ludovico de Nittis, Simon McVittie ]
* pv-runtime: Generate a new /etc/ld.so.cache with our overridden
libraries. This means we can now run games that clear the
LD_LIBRARY_PATH, such as Dead Cells, Evoland Legendary Edition and
Shenzhen I/O. (Resolves: steam-runtime#224, steam-runtime#268, T14481)
[ Simon McVittie ]
* pressure-vessel: Take ldd, etc. from provider if we are using its glibc,
for better compatibility with newer glibc in host OSs like Arch Linux
(Resolves: T29581)
* pressure-vessel: Improve handling of LD_PRELOAD and LD_AUDIT modules.
Modules that are not a literal, absolute filename are now supported
as far as possible. In particular, this handles two common configurations
for MangoHud: the convenience build script and binary builds provided by
upstream, and the layout used in the Debian packaging.
(Resolves: steam-runtime#435, T29490)
* pv-launch: Show more explanatory message if Flatpak is using setuid
bwrap. In particular, this should help users of recent Flatpak
on Gentoo.
...
...
@@ -23,8 +35,13 @@ steam-runtime-tools (0.20210805.0) UNRELEASED; urgency=medium
[ Ludovico de Nittis ]
* pv-runtime: Delete overridden libraries from the correct "mesa" path
to improve robustness
* pressure-vessel: Remove support for STEAM_COMPAT_FLAGS=search-cwd.
This is now handled by run.sh from the LD_LIBRARY_PATH runtime, with a
fallback implementation in the "Steam Linux Runtime" compat tool
(versions >= 0.20210806.33) until we can get the run.sh change into a
General Availability version of Steam.
-- Simon McVittie <smcv@collabora.com>
Thu
, 0
5
Aug 2021 1
9:00:08
+0100
-- Simon McVittie <smcv@collabora.com>
Fri
, 0
6
Aug 2021 1
3:55:42
+0100
steam-runtime-tools (0.20210722.0) scout; urgency=medium
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