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Jeremy Whiting authored
%multiarch%-check-vulkan uses vulkan to draw a simple triangle in a 200x200 window (next commit will not draw the window) and reports any issues found. Exit code is 0 on success. shader.frag and shader.vert are shader source files compiled into shaders/frag.spv and shaders/vert.spv respectively by using glslc such as: glslc shader.frag -o shaders/frag.spv glslc shader.vert -o shaders/vert.spv Binary shaders included in commit because glslc hasn't been packaged for scout runtime yet. Also add libvulkan-dev and libxcb1-dev to ci dependencies.
fae5ff63Jeremy Whiting authored%multiarch%-check-vulkan uses vulkan to draw a simple triangle in a 200x200 window (next commit will not draw the window) and reports any issues found. Exit code is 0 on success. shader.frag and shader.vert are shader source files compiled into shaders/frag.spv and shaders/vert.spv respectively by using glslc such as: glslc shader.frag -o shaders/frag.spv glslc shader.vert -o shaders/vert.spv Binary shaders included in commit because glslc hasn't been packaged for scout runtime yet. Also add libvulkan-dev and libxcb1-dev to ci dependencies.
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