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Simon McVittie authored
Until now we've been conflating these two, but Timothee Besset recently clarified their status for me. ~/.steam/steam is maintained by bin_steam.sh, aka /usr/bin/steam, in which it is referred to as STEAMDATALINK. It is the data directory containing user data (cloud-synced configuration and saves), the download cache, and the default Steam Library directory. ~/.steam/root is maintained by steam.sh, in which it is referred to as STEAMROOTLINK. It is the installation directory, containing Steam executables and libraries. As a result, they are normally the same, but can differ, in particular in two situations: * When testing a new Steam client build by running client/steam.sh, client/ gets used as the installation directory, in conjunction with the existing data directory pointed to by ~/.steam/steam. This avoids having to re-login or re-download your library of games for the new test installation. * When Debian bug #916303 was present during the initial Steam installation, the Steam client was unpacked into ~/.steam, resulting in creation of ~/.steam/steam as a real directory that cannot be replaced with a symbolic link. We effectively ended up using ~/.steam as the installation path, but with ~/.steam/steam as the data path. (The Debian steam package has since been fixed, but we cannot easily disentangle existing installations.) Signed-off-by:
Simon McVittie <smcv@collabora.com>
Simon McVittie authoredUntil now we've been conflating these two, but Timothee Besset recently clarified their status for me. ~/.steam/steam is maintained by bin_steam.sh, aka /usr/bin/steam, in which it is referred to as STEAMDATALINK. It is the data directory containing user data (cloud-synced configuration and saves), the download cache, and the default Steam Library directory. ~/.steam/root is maintained by steam.sh, in which it is referred to as STEAMROOTLINK. It is the installation directory, containing Steam executables and libraries. As a result, they are normally the same, but can differ, in particular in two situations: * When testing a new Steam client build by running client/steam.sh, client/ gets used as the installation directory, in conjunction with the existing data directory pointed to by ~/.steam/steam. This avoids having to re-login or re-download your library of games for the new test installation. * When Debian bug #916303 was present during the initial Steam installation, the Steam client was unpacked into ~/.steam, resulting in creation of ~/.steam/steam as a real directory that cannot be replaced with a symbolic link. We effectively ended up using ~/.steam as the installation path, but with ~/.steam/steam as the data path. (The Debian steam package has since been fixed, but we cannot easily disentangle existing installations.) Signed-off-by:
Simon McVittie <smcv@collabora.com>
fake-home.h 2.00 KiB
/*
* Copyright © 2019 Collabora Ltd.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <glib.h>
#include <glib-object.h>
typedef struct
{
gboolean create_pinning_libs;
gboolean create_i386_folders;
gboolean create_amd64_folders;
gboolean create_root_symlink;
gboolean create_steam_symlink;
gboolean create_steamrt_files;
gboolean add_environments;
gboolean has_debian_bug_916303;
gboolean testing_beta_client;
gchar *home;
gchar *steam_install;
gchar *steam_data;
gchar *runtime;
gchar *pinned_32;
gchar *pinned_64;
gchar *i386_lib_i386;
gchar *i386_lib;
gchar *i386_usr_lib_i386;
gchar *i386_usr_lib;
gchar *i386_usr_bin;
gchar *amd64_lib_64;
gchar *amd64_lib;
gchar *amd64_usr_lib_64;
gchar *amd64_usr_lib;
gchar *amd64_bin;
gchar *amd64_usr_bin;
GStrv env;
} FakeHome;
FakeHome * fake_home_new (void);
gboolean fake_home_create_structure (FakeHome *fake_home);
void fake_home_clean_up (FakeHome *f);