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    41ac7a82
    Distinguish between the Steam installation (root) and data paths · 41ac7a82
    Simon McVittie authored
    
    Until now we've been conflating these two, but Timothee Besset recently
    clarified their status for me.
    
    ~/.steam/steam is maintained by bin_steam.sh, aka /usr/bin/steam,
    in which it is referred to as STEAMDATALINK. It is the data directory
    containing user data (cloud-synced configuration and saves), the
    download cache, and the default Steam Library directory.
    
    ~/.steam/root is maintained by steam.sh, in which it is referred to as
    STEAMROOTLINK. It is the installation directory, containing Steam
    executables and libraries.
    
    As a result, they are normally the same, but can differ, in particular
    in two situations:
    
    * When testing a new Steam client build by running client/steam.sh,
      client/ gets used as the installation directory, in conjunction with
      the existing data directory pointed to by ~/.steam/steam. This avoids
      having to re-login or re-download your library of games for the new
      test installation.
    
    * When Debian bug #916303 was present during the initial Steam
      installation, the Steam client was unpacked into ~/.steam, resulting
      in creation of ~/.steam/steam as a real directory that cannot be
      replaced with a symbolic link. We effectively ended up using
      ~/.steam as the installation path, but with ~/.steam/steam as the
      data path. (The Debian steam package has since been fixed, but we
      cannot easily disentangle existing installations.)
    
    Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
    41ac7a82
    History
    Distinguish between the Steam installation (root) and data paths
    Simon McVittie authored
    
    Until now we've been conflating these two, but Timothee Besset recently
    clarified their status for me.
    
    ~/.steam/steam is maintained by bin_steam.sh, aka /usr/bin/steam,
    in which it is referred to as STEAMDATALINK. It is the data directory
    containing user data (cloud-synced configuration and saves), the
    download cache, and the default Steam Library directory.
    
    ~/.steam/root is maintained by steam.sh, in which it is referred to as
    STEAMROOTLINK. It is the installation directory, containing Steam
    executables and libraries.
    
    As a result, they are normally the same, but can differ, in particular
    in two situations:
    
    * When testing a new Steam client build by running client/steam.sh,
      client/ gets used as the installation directory, in conjunction with
      the existing data directory pointed to by ~/.steam/steam. This avoids
      having to re-login or re-download your library of games for the new
      test installation.
    
    * When Debian bug #916303 was present during the initial Steam
      installation, the Steam client was unpacked into ~/.steam, resulting
      in creation of ~/.steam/steam as a real directory that cannot be
      replaced with a symbolic link. We effectively ended up using
      ~/.steam as the installation path, but with ~/.steam/steam as the
      data path. (The Debian steam package has since been fixed, but we
      cannot easily disentangle existing installations.)
    
    Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
fake-home.h 2.00 KiB
/*
 * Copyright © 2019 Collabora Ltd.
 *
 * SPDX-License-Identifier: MIT
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#pragma once

#include <glib.h>
#include <glib-object.h>

typedef struct
{
  gboolean create_pinning_libs;
  gboolean create_i386_folders;
  gboolean create_amd64_folders;
  gboolean create_root_symlink;
  gboolean create_steam_symlink;
  gboolean create_steamrt_files;
  gboolean add_environments;
  gboolean has_debian_bug_916303;
  gboolean testing_beta_client;

  gchar *home;
  gchar *steam_install;
  gchar *steam_data;
  gchar *runtime;
  gchar *pinned_32;
  gchar *pinned_64;
  gchar *i386_lib_i386;
  gchar *i386_lib;
  gchar *i386_usr_lib_i386;
  gchar *i386_usr_lib;
  gchar *i386_usr_bin;
  gchar *amd64_lib_64;
  gchar *amd64_lib;
  gchar *amd64_usr_lib_64;
  gchar *amd64_usr_lib;
  gchar *amd64_bin;
  gchar *amd64_usr_bin;
  GStrv env;
} FakeHome;

FakeHome * fake_home_new (void);
gboolean fake_home_create_structure (FakeHome *fake_home);
void fake_home_clean_up (FakeHome *f);