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Simon McVittie authored
When combined with changes to SteamLinuxRuntime scripts, this will let us do a new pressure-vessel release and incorporate it into soldier/sniper/etc. depots, without having to do a whole release of scout to provide the new pressure-vessel. These releases don't include anything that we didn't already publish in Gitlab artifacts, and they're relatively small, so they might as well be public immediately (unlike the full scout releases, which we avoid publishing before they are final, both because they are rather large and because game developers could get compatibility issues if they build against a non-finalized scout runtime). Signed-off-by:
Simon McVittie <smcv@collabora.com>
Simon McVittie authoredWhen combined with changes to SteamLinuxRuntime scripts, this will let us do a new pressure-vessel release and incorporate it into soldier/sniper/etc. depots, without having to do a whole release of scout to provide the new pressure-vessel. These releases don't include anything that we didn't already publish in Gitlab artifacts, and they're relatively small, so they might as well be public immediately (unlike the full scout releases, which we avoid publishing before they are final, both because they are rather large and because game developers could get compatibility issues if they build against a non-finalized scout runtime). Signed-off-by:
Simon McVittie <smcv@collabora.com>