Newer
Older
* options */
flatpak_bwrap_add_arg (wrapped_command, "env");
}
g_debug ("Setting arguments for wrapped command");
flatpak_bwrap_append_argsv (wrapped_command, &argv[1], argc - 1);
g_debug ("Checking for bwrap...");
bwrap_executable = check_bwrap (tools_dir);
if (opt_test)
{
if (bwrap_executable == NULL)
{
ret = 1;
goto out;
}
else
{
g_debug ("OK (%s)", bwrap_executable);
ret = 0;
goto out;
}
}
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if (bwrap_executable == NULL)
{
if (opt_host_fallback)
{
g_message ("Falling back to executing wrapped command directly");
if (opt_env_if_host != NULL)
{
for (i = 0; opt_env_if_host[i] != NULL; i++)
{
char *equals = strchr (opt_env_if_host[i], '=');
g_assert (equals != NULL);
*equals = '\0';
flatpak_bwrap_set_env (wrapped_command, opt_env_if_host[i],
equals + 1, TRUE);
}
}
flatpak_bwrap_finish (wrapped_command);
/* flatpak_bwrap_finish did this */
g_assert (g_ptr_array_index (wrapped_command->argv,
wrapped_command->argv->len - 1) == NULL);
execvpe (g_ptr_array_index (wrapped_command->argv, 0),
(char * const *) wrapped_command->argv->pdata,
wrapped_command->envp);
glnx_throw_errno_prefix (error, "execvpe %s",
(gchar *) g_ptr_array_index (wrapped_command->argv, 0));
goto out;
}
else
{
goto out;
}
}
g_debug ("Checking bwrap features...");
bwrap_help_argv[0] = bwrap_executable;
bwrap_help = pv_capture_output (bwrap_help_argv, error);
if (bwrap_help == NULL)
goto out;
bwrap = flatpak_bwrap_new (NULL);
flatpak_bwrap_add_arg (bwrap, bwrap_executable);
/* Protect the controlling terminal from the app/game, unless we are
* running an interactive shell in which case that would break its
* job control. */
if (opt_terminal != PV_TERMINAL_TTY)
flatpak_bwrap_add_arg (bwrap, "--new-session");
if (opt_runtime != NULL && opt_runtime[0] != '\0')
PvRuntimeFlags flags = PV_RUNTIME_FLAGS_NONE;
if (opt_generate_locales)
flags |= PV_RUNTIME_FLAGS_GENERATE_LOCALES;
if (opt_host_graphics)
flags |= PV_RUNTIME_FLAGS_HOST_GRAPHICS_STACK;
g_debug ("Configuring runtime %s...", opt_runtime);
runtime = pv_runtime_new (opt_runtime,
opt_copy_runtime_into,
bwrap_executable,
tools_dir,
goto out;
if (!pv_runtime_bind (runtime, bwrap, error))
goto out;
}
else
{
flatpak_bwrap_add_args (bwrap,
"--bind", "/", "/",
NULL);
/* /dev is already visible, because we mounted the entire root
* filesystem, but we need to remount parts of it without nodev */
pv_bwrap_add_api_filesystems (bwrap);
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}
/* Protect other users' homes (but guard against the unlikely
* situation that they don't exist) */
if (g_file_test ("/home", G_FILE_TEST_EXISTS))
flatpak_bwrap_add_args (bwrap,
"--tmpfs", "/home",
NULL);
if (opt_fake_home == NULL)
{
flatpak_bwrap_add_args (bwrap,
"--bind", home, home,
NULL);
}
else
{
if (!use_fake_home (bwrap, opt_fake_home, error))
goto out;
}
if (!opt_share_pid)
{
g_warning ("Unsharing process ID namespace. This is not expected "
"to work...");
flatpak_bwrap_add_arg (bwrap, "--unshare-pid");
}
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g_debug ("Adjusting LD_PRELOAD...");
/* We need the LD_PRELOADs from Steam visible at the paths that were
* used for them, which might be their physical rather than logical
* locations. */
if (opt_ld_preload != NULL)
{
for (i = 0; i < opt_ld_preload->len; i++)
{
const char *preload = g_ptr_array_index (opt_ld_preload, i);
g_assert (preload != NULL);
if (*preload == '\0')
continue;
/* We have the beginnings of infrastructure to set a LD_PRELOAD
* from inside the container, but currently the only thing we
* support is it coming from the host. */
g_assert (g_str_has_prefix (preload, "host:"));
preload = preload + 5;
if (g_file_test (preload, G_FILE_TEST_EXISTS))
{
if (opt_remove_game_overlay
&& g_str_has_suffix (preload, "/gameoverlayrenderer.so"))
{
g_debug ("Disabling Steam Overlay: %s", preload);
continue;
}
&& (g_str_has_prefix (preload, "/usr/")
|| g_str_has_prefix (preload, "/lib")))
{
g_autofree gchar *in_run_host = g_build_filename ("/run/host",
preload,
NULL);
/* When using a runtime we can't write to /usr/ or /libQUAL/,
* so redirect this preloaded module to the corresponding
* location in /run/host. */
pv_search_path_append (adjusted_ld_preload, in_run_host);
}
else
{
flatpak_bwrap_add_args (bwrap,
"--ro-bind", preload, preload,
NULL);
pv_search_path_append (adjusted_ld_preload, preload);
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}
}
else
{
g_debug ("LD_PRELOAD module '%s' does not exist", preload);
}
}
}
/* Put the caller's LD_PRELOAD back.
* This would be filtered out by a setuid bwrap, so we have to go
* via --setenv. */
if (adjusted_ld_preload->len != 0)
flatpak_bwrap_add_args (bwrap,
"--setenv", "LD_PRELOAD",
adjusted_ld_preload->str,
NULL);
else
flatpak_bwrap_add_args (bwrap,
"--unsetenv", "LD_PRELOAD",
NULL);
/* Make sure the current working directory (the game we are going to
* run) is available. Some games write here. */
g_debug ("Making home directory available...");
if (pv_is_same_file (home, cwd_p))
{
g_debug ("Not making physical working directory \"%s\" available to "
"container because it is the home directory",
cwd_p);
}
else
{
flatpak_bwrap_add_args (bwrap,
"--bind", cwd_p, cwd_p,
NULL);
}
flatpak_bwrap_add_args (bwrap,
"--chdir", cwd_p,
"--unsetenv", "PWD",
NULL);
/* Put Steam Runtime environment variables back, if /usr is mounted
* from the host. */
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{
g_debug ("Making Steam Runtime available...");
/* We need libraries from the Steam Runtime, so make sure that's
* visible (it should never need to be read/write though) */
if (opt_env_if_host != NULL)
{
for (i = 0; opt_env_if_host[i] != NULL; i++)
{
char *equals = strchr (opt_env_if_host[i], '=');
g_assert (equals != NULL);
if (g_str_has_prefix (opt_env_if_host[i], "STEAM_RUNTIME=/"))
{
flatpak_bwrap_add_args (bwrap,
"--ro-bind", equals + 1,
equals + 1,
NULL);
}
*equals = '\0';
/* We do this via --setenv instead of flatpak_bwrap_set_env()
* to make sure they aren't filtered out by a setuid bwrap. */
flatpak_bwrap_add_args (bwrap,
"--setenv", opt_env_if_host[i],
equals + 1,
NULL);
*equals = '=';
}
}
}
if (opt_verbose)
{
g_message ("%s options before bundling:", bwrap_executable);
for (i = 0; i < bwrap->argv->len; i++)
{
g_autofree gchar *quoted = NULL;
quoted = g_shell_quote (g_ptr_array_index (bwrap->argv, i));
g_message ("\t%s", quoted);
}
}
if (!flatpak_bwrap_bundle_args (bwrap, 1, -1, FALSE, error))
goto out;
if (runtime != NULL)
pv_runtime_append_lock_adverb (runtime, bwrap);
g_debug ("Adding wrapped command...");
flatpak_bwrap_append_args (bwrap, wrapped_command->argv);
if (opt_verbose)
{
g_message ("Final %s options:", bwrap_executable);
for (i = 0; i < bwrap->argv->len; i++)
{
g_autofree gchar *quoted = NULL;
quoted = g_shell_quote (g_ptr_array_index (bwrap->argv, i));
g_message ("\t%s", quoted);
}
g_message ("%s environment:", bwrap_executable);
for (i = 0; bwrap->envp != NULL && bwrap->envp[i] != NULL; i++)
{
g_autofree gchar *quoted = NULL;
quoted = g_shell_quote (bwrap->envp[i]);
g_message ("\t%s", quoted);
}
/* Clean up temporary directory before running our long-running process */
if (runtime != NULL)
pv_runtime_cleanup (runtime);
flatpak_bwrap_finish (bwrap);
pv_bwrap_execve (bwrap, error);
out:
if (local_error != NULL)
g_warning ("%s", local_error->message);
g_clear_pointer (&opt_ld_preload, g_ptr_array_unref);
g_clear_pointer (&opt_env_if_host, g_strfreev);
g_clear_pointer (&opt_freedesktop_app_id, g_free);
g_clear_pointer (&opt_steam_app_id, g_free);
g_clear_pointer (&opt_home, g_free);
g_clear_pointer (&opt_fake_home, g_free);
g_clear_pointer (&opt_runtime_base, g_free);
g_clear_pointer (&opt_runtime, g_free);
return ret;
}