WIP: pulseaudio: Add a stub pulseaudio executable
There are a few games that use pulseaudio --check
as a way to detect
if the system has a working PulseAudio.
However this doesn't work in the pressure-vessel container because while the PulseAudio client is available, the daemon is not.
To workaround this problem we add a stub pulseaudio executable that
understands the --check
option.
Fixes: steam-runtime-tools#64 (closed) Helps: https://github.com/ValveSoftware/steam-runtime/issues/371
/cc @smcv