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Ludovico de Nittis authored
LD_PRELOAD usually contains libraries such as gameoverlayrenderer.so that can throw a warning if we try to preload them without adjusting them first. For this reason we unset LD_PRELOAD and pass its values as arguments for pressure-vessel-wrap, that will adjust them before launching the requested program/game. A similar thing was already done in pressure-vessel-unruntime, but we should do it at the very first opportunity to avoid preloading warnings every time we launch an external command. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
Ludovico de Nittis authoredLD_PRELOAD usually contains libraries such as gameoverlayrenderer.so that can throw a warning if we try to preload them without adjusting them first. For this reason we unset LD_PRELOAD and pass its values as arguments for pressure-vessel-wrap, that will adjust them before launching the requested program/game. A similar thing was already done in pressure-vessel-unruntime, but we should do it at the very first opportunity to avoid preloading warnings every time we launch an external command. Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
_v2-entry-point 11.80 KiB