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Simon McVittie's avatar
Simon McVittie authored
This includes:

* a public interface implemented by input device monitors
* a public interface to be implemented by the input devices they signal
* a mock implementation for unit-testing
* a unit test for the API
* a simple implementation in terms of inotify on /dev
* a monitor that can print input devices in JSON format on stdout,
  and optionally monitor them

Implementations in terms of udev, SDL, or a portal service are not yet
included. Details of the devices, beyond their paths in /dev and /sys,
are also not included.

Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
a08464d9
History

steam-runtime-tools — Steam Runtime integration for the Steam client

The steam-runtime-tools library provides low-level Unix-specific tools and functionality for the Steam client, including the pressure-vessel tool that runs Steam games in containers.

To support multiple architectures (currently only i386 and x86_64 are supported), you will need to build it once for each architecture and install at least the helper tools in /usr/libexec/steam-runtime-tools-0 (the libsteam-runtime-tools-0-helpers package) for every architecture in parallel.

The helper tools are located relative to the shared library, so it's OK to bundle steam-runtime-tools alongside some other stack in this layout:

anything/
    lib/
        x86_64-linux-gnu/
            libsteam-runtime-tools-0.so.0
    libexec/
        steam-runtime-tools-0/
            i386-linux-gnu-*
            x86_64-linux-gnu-*

as long as the program that is linked to libsteam-runtime-tools-0.so.0 can find it (via a RPATH or RUNPATH or by setting the LD_LIBRARY_PATH environment variable).

pressure-vessel — putting Steam in containers

The pressure-vessel/ subdirectory of this project contains the pressure-vessel utilities, which are used by Steam's Steam Linux Runtime compatibility tool to run games in individual game-specific containers. For background on pressure-vessel and SteamLinuxRuntime, please see: