steam-runtime-tools (0.20210203.0) scout; urgency=medium * pressure-vessel: Revert improvements to speed of container setup. This optimization caused some Vulkan layers and ICDs to appear more than once in the container, which makes some games hang. (Maybe resolves: steam-runtime#361, steam-runtime#362, steam-runtime#363) * system-info: Log environment variables used by various Vulkan layers -- Simon McVittie <smcv@collabora.com> Wed, 03 Feb 2021 16:33:56 +0000 steam-runtime-tools (0.20210201.0) scout; urgency=medium [ Simon McVittie ] * pressure-vessel: Make graphics stack provider's /etc/amd available in the container. This is needed for at least one of the AMD-maintained graphics stacks: AMDVLK (open-source) and/or AMDGPU-PRO (proprietary). (Resolves: steam-runtime#313) * pressure-vessel: Make host's /etc available for reference in /run/host/etc inside the container (also graphics stack provider's /etc in /run/gfx/etc, if different) * pressure-vessel: Make /var/tmp available in the container * system-info: Show various environment variables that influence components that we are interested in: - the Steam client - SDL - Wine/Proton - PulseAudio clients - ALSA clients * check-vulkan: Fix compilation on Steam Runtime 1½ 'heavy'. heavy is still on Vulkan loader v1.1.73, which doesn't know VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT. * tests: Fix unit test failure if environment variables like DRI_PRIME are set [ Ludovico de Nittis ] * pressure-vessel: Improve speed of container setup by combining multiple calls to capsule-capture-libs * system-info: Show machine-readable info for each Vulkan PhysicalDevice (each GPU/driver combination, plus software rendering if available). This should help us to see what is going wrong in multi-GPU scenarios. (Helps: steam-runtime#312, steam-runtime#341, steam-runtime#352; maybe also steam-runtime#340) -- Simon McVittie <smcv@collabora.com> Mon, 01 Feb 2021 19:03:26 +0000 steam-runtime-tools (0.20210126.0) scout; urgency=medium [ Ludovico de Nittis ] * pressure-vessel: Fix a crash when environment variables carried over from the host are not in the expected encoding - In particular this fixes a crash when a game's installation directory contains the trademark symbol. (Resolves: #52, steam-runtime#349) * system-info: Fix a crash in some unlikely error cases * system-info: Refactoring * check-vulkan: Avoid a possible crash * check-vulkan: Convert from C++ to C * check-vulkan: List all Vulkan GPUs * check-vulkan: Improve error messages [ Simon McVittie ] * system-info: Log more influential environment variables * system-info: Add support for reading /run/host/container-manager * system-info: Add support for detecting Podman * system-info: Print diagnostic messages as arrays of lines * system-info: Temporarily print details of all GPUs as diagnostic messages, until we support printing them in a machine-readable way -- Simon McVittie <smcv@collabora.com> Tue, 26 Jan 2021 13:22:50 +0000 steam-runtime-tools (0.20210114.0) scout; urgency=medium [ Ludovico de Nittis ] * pressure-vessel: Fix loading of ICDs and Vulkan layers that are referenced by a bare SONAME (Resolves: #49) - In particular this fixes the Mesa device selection layer * pressure-vessel: Improve handling of LD_PRELOAD [ Simon McVittie ] * pressure-vessel: Find PulseAudio socket on systems that do not use XDG_RUNTIME_DIR (Resolves: #51, steam-runtime#343) * pressure-vessel: Further refactoring towards being able to run from inside Flatpak * pressure-vessel: Create symlinks for various distros' ld.so.cache equivalents, improving ability to run on Clear Linux and Exherbo (partially addresses steam-runtime#345, steam-runtime#230) * pv-wrap: *Really* don't assume container's env is in the PATH, again for Exherbo (partially addresses steam-runtime#230). * pressure-vessel: Implement the container indicator from systemd's CONTAINER_INTERFACE ($container and /run/host/container-manager) * test-ui: Look for runtimes in PRESSURE_VESSEL_VARIABLE_DIR. Future versions of SteamLinuxRuntime will use this to move the non-Steampipe-managed runtimes into a var/ subdirectory. -- Simon McVittie <smcv@collabora.com> Thu, 14 Jan 2021 14:29:37 +0000 steam-runtime-tools (0.20210105.0) scout; urgency=medium [ Simon McVittie ] * pv-wrap: Make graphics drivers outside $HOME available, if used (Resolves: #29, steam-runtime#313) * pv-wrap: Refactor collection of DRI drivers so we use all the search paths that SrtGraphics knows about - Also look for Mesa DRI drivers in ${libdir}/xorg/modules/dri, used on Slackware (Resolves: steam-runtime#318) * pv-wrap: Don't assume container's env is in the PATH. Some OS distributions, notably Exherbo, don't put /usr/bin in their PATH. This means we can't safely use their PATH to invoke standard tools inside the container. (Partially addresses steam-runtime#230) * pv-wrap: Always disable gtk3-nocsd. This module interposes in front of g_object_get(), and is known to cause crashes, even in programs that use GObject but not GTK. (Resolves: steam-runtime#286) * pv-wrap: Cope with /tmp being a symlink. If /tmp is a symlink in the current execution environment, then when we ask bwrap to bind-mount /tmp/pressure-vessel-wrap.XXXXXX/overrides over itself, it will try to create the parent directory /tmp, and fail because there's a symlink in the way. Canonicalize the path and use that instead. Partially addresses steam-runtime#321 (symlinks "above" the home directory have the same problem, but are harder to fix). * Improve diagnostic tools bundled with relocatable pressure-vessel: - Don't wrap steam-runtime-system-info, so it can find its helpers - Include vulkaninfo and wflinfo in relocatable installs * pv-wrap: Remove --host-fallback option. We are not going to be able to do this from within Flatpak, and it is unsuitable for running runtimes other than Steam Runtime 1 'scout', for which the LD_LIBRARY_PATH runtime mostly already works. If we need an automatic fallback to running on the host for scout games, we can do that better by running `pressure-vessel-wrap --test`. * pressure-vessel: Speed up execution of short-lived subprocesses. In particular, if the soft limit on open file descriptors is very large (formerly recommended for Proton "esync", although the current recommendation is to set a small soft limit and a large hard limit) this can speed up pressure-vessel by as much as 90%. In more normal configurations it can still save 10%. (Resolves: steam-runtime#323) * pressure-vessel: Stop running bwrap --help, no longer needed. * pv-wrap: Log pressure-vessel version on startup. This serves two purposes: it gives us a timestamp for when pressure-vessel started, and it puts the version number in the log. * Preparatory work for being able to run inside Flatpak: - system-info: Look in both /overrides and /usr/lib/p-v/overrides - pv-wrap: In Flatpak, use pv-launch to run commands on the host - pv-wrap: Remap $HOME for Flatpak correctly - pv-wrap: In Flatpak, put game in same userns/pidns as Steam if possible - pv-launch: Add the ability to unset environment variables when using Flatpak APIs on the host - Lots of refactoring in PvRuntime * THIRD-PARTY.md: Add more licenses for steam-runtime-tools * THIRD-PARTY.md: Point to git repo for steam-runtime-tools source * THIRD-PARTY.md: Point to scout images for third-party library source [ Ludovico de Nittis ] * system-info: Diagnose STEAM_COMPAT_CLIENT_INSTALL_PATH mismatch (Resolves: #41) * runtime: correctly handle ICD for different ABI even without subdirs (Resolves: #45) * graphics: Do not load JSON ICDs multiple times from the same directory (Resolves: #48; partially addresses steam-runtime#336) * Refactor logging * Add PRESSURE_VESSEL_LOG_INFO and PRESSURE_VESSEL_LOG_WITH_TIMESTAMP environment variables * pressure-vessel: Start to use the "info" log level -- Simon McVittie <smcv@collabora.com> Tue, 05 Jan 2021 18:12:58 +0000 steam-runtime-tools (0.20201203.0) scout; urgency=medium [ Ludovico de Nittis ] * pressure-vessel: Cope with Vulkan meta-layers and handle them specially, fixing an assertion failure (Resolves: steam-runtime#306) * pressure-vessel: Add option to disable the import of Vulkan layers. Users experiencing problems with Vulkan layers can disable their inclusion in the container with environment variable PRESSURE_VESSEL_IMPORT_VULKAN_LAYERS=0. (Resolves: steam-runtime-tools#37) * pressure-vessel: Do not dlopen layers if it isn't necessary. This makes it more likely that we can share the same JSON manifest for all word-sizes, working around some overzealous deduplication in the Vulkan loader. (Partially addresses: steam-runtime-tools#39) * diagnostic tools: Try more VA-API code paths, so that the check can pass on Intel GPUs (Resolves: steam-runtime-tools#24) [ Simon McVittie ] * pressure-vessel: Fix VDPAU driver loading when using newer glibc on post-Haswell CPUs * pressure-vessel: Improve correctness of PRESSURE_VESSEL_COPY_RUNTIME_INTO by removing more conflicting libraries * input-device test: Add more test data -- Simon McVittie <smcv@collabora.com> Thu, 03 Dec 2020 18:20:30 +0000 steam-runtime-tools (0.20201124.0) scout; urgency=medium [ Simon McVittie ] * runtime: Expand libqual into an array of multilib directories. This is a step towards searching all the necessary places for unusual distributions like Exherbo (see steam-runtime#230), and gives us an obvious extension point for adding more multilib directories. * runtime: Don't issue warnings when unable to delete from runtime copy * pressure-vessel-unruntime: Don't assume bash is at /bin/bash. Apparently NixOS puts it somewhere else. * pressure-vessel: Fix a wrong assertion that prevented running the container with libraries from the host system instead of a runtime. Steam never does this, but it's occasionally useful for debugging. * pressure-vessel: Make /nix available read-only, if it exists. This is necessary (but not sufficient!) for NixOS support. * pressure-vessel: Make sure ~/.steam is available in the container, even if it's a symbolic link (steam-runtime#291) * pressure-vessel-wrap: Add environment variables to share filesystems * pressure-vessel: Make STEAM_EXTRA_COMPAT_TOOLS_PATHS available (partially addresses steam-runtime#302) * input-device: Add a new API for input device enumeration and monitoring. This can list and inspect input devices using libudev or directly, and is potentially a basis for a future input device portal (see steam-runtime-tools#11). * system-info: Detect whether the expected runtime linker is present. On operating systems with unusual path layouts, such as Exherbo and NixOS, the de facto standard path for the runtime linker is not necessarily present for all architectures. (Of course, if the x86_64 runtime linker is not present, we won't normally be able to run steam-runtime-system-info either, but at least users of such operating systems can compile it from source code if they need to provide diagnostics.) * bin: Add new steam-runtime-input-monitor diagnostic tool * bin, pressure-vessel: Disable GIO modules differently. This avoids some misleading warnings (steam-runtime-tools#32). * bin: Link diagnostic tools to libsteam-runtime-tools statically * lib: Don't export private _srt_filter_gameoverlayrenderer * tests: Link utils test to libsteam-runtime-tools statically * tests: Move some tests for utility code out of pressure-vessel * utils: Add the ability to find our prefix when statically linked * build: Fix dependencies on generated headers * build: Compile using gcc-4.8 on scout * debian: Allow building with only libcapsule-tools-relocatable installed * tests: Generate sysroots for each test, instead of per-build [ Ludovico de Nittis ] * pressure-vessel: Make the original environment available * pressure-vessel: Treat LD_LIBRARY_PATH as system libraries. At this stage we expect to have `LD_LIBRARY_PATH` set to the `SYSTEM_LD_LIBRARY_PATH` of `steam.sh`. This means that we should treat the `LD_LIBRARY_PATH` entries as OS-level search path too. * pressure-vessel-unruntime: Support PRESSURE_VESSEL_APP_LD_LIBRARY_PATH * pressure-vessel: Add support for Vulkan layers. When we use the provider graphics stack we also try to collect the available Vulkan layers, similarly to what we already do for ICDs. (T24365, T24347, T24348) * pressure-vessel: use the new libcapsule "--remap-link-prefix" option. Using the new "--remap-link-prefix" option we can now avoid breaking symlinks not available under `/run/host`, such as Vulkan layers or drivers in the home directory or in /opt. (steam-runtime-tools#29) * pressure-vessel: Include host's fonts in the newly built container. Soldier and Scout include a limited set of fonts that doesn't cover all use cases. For example it is missing the necessary glyphs for Asian languages. For this change to be effective, the container also needs an updated steamrt-container-host-compat package. (steam-runtime#289, T24559) * system-info: Diagnose implicit and explicit Vulkan layers * system-info: Add helper to check for xdg-desktop-portal * system-info: Detect Primus graphics driver -- Simon McVittie <smcv@collabora.com> Tue, 24 Nov 2020 19:18:06 +0000 steam-runtime-tools (0.20201022.0) scout; urgency=medium [ Ludovico de Nittis ] * wrap: Set all the env vars before building the locking list. This ensures pressure-vessel picks up the correct DISPLAY and XAUTHORITY to work in situations where the X11 server does not listen on an abstract socket, such as recent GNOME in Wayland mode. (steam-runtime-tools#26, Proton#4270) * Add support for Arch Linux /etc/locale.gen. (steam-runtime-tools#5) * system-info: Return the correct value if the assertion fails -- Simon McVittie <smcv@collabora.com> Thu, 22 Oct 2020 10:09:01 +0100 steam-runtime-tools (0.20201007.0) scout; urgency=medium [ Ludovico de Nittis ] * wrap: Do not lock LD_PRELOAD, so that games run in session mode get the Steam Overlay (steam-runtime-tools#21) * launch: Close the file descriptors after being forwarded * CI: Avoid partial upgrades * Diagnostic tools: include STEAMSCRIPT and STEAMSCRIPT_VERSION. These provide details of the Steam bootstrapper script. (T22352) [ Simon McVittie ] * launch: Add support for communicating with Flatpak services * adverb: Don't "pile up" errors if we cannot exec generate-locales * adverb, launch, launcher: Store original environment * flatpak-run: Make this more similar to Flatpak's version * tests: Allow more time for test-locale-gen.sh -- Simon McVittie <smcv@collabora.com> Wed, 07 Oct 2020 16:25:00 +0100 steam-runtime-tools (0.20201002.0) scout; urgency=medium [ Ludovico de Nittis ] * Reapply "runtime: Set STEAM_RUNTIME=/ if running in scout". This will reassure some games, particularly those ported by Feral Interactive, that they are running in the right environment. Last time we tried this, it broke GTK in scout, but since then we have fixed the custom search path patches in various libraries to cope. (Resolves: pressure-vessel#8; maybe also: steam-runtime#202, steam-runtime#249) * wrap, launcher: Add an environment variable locking system. If we want to pass all the possible variables that a user might have set in the environment, then we need a mechanism to lock the variables that pressure-vessel is editing (e.g. LIBGL_DRIVERS_PATH), variables that we want to keep unset because will be wrong in the new container (e.g. FLATPAK_ID) and variables that should inherit their value from the host system (e.g. DISPLAY). (Part of steam-runtime-tools#17) * wrap: Save original environ before potentially altering it * launcher: add support for unsetting environment variables * json-glib-compat.h: Use the correct cleanup function for JsonArray * fake-home.c: Do not shadow the possible global declaration of dirname [ Simon McVittie ] * launcher: Always set PWD to the command's actual working directory, ignoring "locked" variables * build: Link libglnx into steam-runtime-tools library. This changes the effective license of the library from MIT/X11 to LGPL, and will let us make more use of libglnx in future to make the library more reliable. - graphics, tests: Start to use g_autofree * libsrt: Explicitly control symbol visibility * libsrt: Move non-public utility functions to internal header * libsrt: Start moving pressure-vessel utilities into the library * flatpak-bwrap: Update from Flatpak 1.8.2 gcc 10 correctly diagnoses that if there are 0 bytes of arguments, we'll allocate no bytes, leaving no space for this (unnecessary) '\0'. * graphics: Fix a minor memory leak * graphics: Canonicalize relative filenames before prepending sysroot * graphics: Fix shadowing * system-info: Open sysroot as a file descriptor * system-info: Resolve container flag-files via sysroot * system-info: Always pass around a non-NULL environment block * README: Add more information about pressure-vessel * tests: Parse and re-serialize expected JSON output. This avoids test failure when using json-glib 1.6.x, which pretty-prints empty arrays and empty objects differently. * tests: Consolidate test-helper libraries * Fix various gtk-doc warnings -- Simon McVittie <smcv@collabora.com> Fri, 02 Oct 2020 13:53:34 +0100 steam-runtime-tools (0.20200914.0) scout; urgency=medium [ Simon McVittie ] * Combine steam-runtime-tools with pressure-vessel (T22909) * inspect-library: Refactoring * CI improvements [ Ludovico de Nittis ] * steam: Do not report an issue if the Flatpak version of Steam is the default URI handler * wrap: Propagate even unchanged environment variables if running in Flatpak -- Simon McVittie <smcv@collabora.com> Mon, 14 Sep 2020 17:17:04 +0100 pressure-vessel (0.20200909.0) scout; urgency=medium * Revert "runtime: Set STEAM_RUNTIME=/ if running in scout". Setting STEAM_RUNTIME=/ causes configuration changes in libraries like Pango and GTK, which break module loading when not in the LD_LIBRARY_PATH Steam Runtime. We will need to update those libraries' search paths before we can do this. (Reopens: pressure-vessel#8, steam-runtime#202, steam-runtime#249) -- Simon McVittie <smcv@collabora.com> Wed, 09 Sep 2020 18:51:19 +0100 pressure-vessel (0.20200908.0) scout; urgency=medium [ Ludovico de Nittis ] * Initial support for escaping from a Flatpak app to run games. Due to Flatpak limitations, this prototype only works when the Flatpak sandbox security has been completely disabled. Future development in both Flatpak and pressure-vessel will be required to be able to launch games in individual containers while keeping a security boundary between Steam and the host system. (Resolves: T22373, T22371) * CI: Run tests/containers.py [ Simon McVittie ] * runtime: Carry out the /usr merge when copying sysroots (Resolves: pressure-vessel#3, T22126) * wrap: Don't populate environment of FlatpakBwrap that will be merged (Resolves: T23422) * wrap: Use FlatpakExports to make host paths available in container. This gives us access to the same tricks that Flatpak uses to get host paths into the container in a more robust way: in particular, it sorts paths to put parent before child, and exports symbolic links as symbolic links plus a separate mount point for the target (which we previously did for the subdirectories of ~/.steam, but nowhere else). (Resolves: pressure-vessel#2, pressure-vessel#18; part of T22908) * various commands: Print exit status immediately before exiting * various commands: Include process ID in output. When we have more than one layer of adverbs, this provides a way to tell which one we are. * wrap, adverb: Move "wrap with xterm" code into the adverb. This means the launching scripts for the "session" mode, which use pv-launch to run the main game command in a previously-set-up pv-launcher environment, can direct pv-adverb to run an interactive shell instead of or in addition to the actual game. (Part of steamlinuxruntime#2) * wrap: Always mount /tmp from host for now. SteamHTMLSurface and SteamVR use this as a rendezvous directory for IPC. (Resolves: pressure-vessel#10) * wrap: Parse app ID from $STEAM_COMPAT_APP_ID * wrap: Parse several environment variables for paths to mount. When combined with a Steam update, this should resolve a lot of issues involving paths outside the current working directory. (Resolves: pressure-vessel#4, pressure-vessel#11, pressure-vessel#12, steam-runtime#217, steam-runtime#236, steam-runtime#257) * wrap, adverb, launcher: Add ability to pass fds through to the command (Resolves: pressure-vessel#6) * runtime: Load basic NSS plugins along with host system glibc, fixing username resolution in soldier container on Arch Linux. This might also resolve steam-runtime#226, steam-runtime#264, steam-runtime#258, steam-runtime#192, steam-runtime#262, steam-runtime#227. * runtime: Set STEAM_RUNTIME=/ if running in scout (Resolves: pressure-vessel#8, and maybe steam-runtime#202, steam-runtime#249) * Improve automated tests -- Simon McVittie <smcv@collabora.com> Tue, 08 Sep 2020 18:30:07 +0100 pressure-vessel (0.20200819.0) scout; urgency=medium * adverb, wrap: Add --terminate-timeout, --terminate-idle-timeout options. This will let us clean up background processes when sharing a container between multiple commands using -launcher and -launch. * adverb, wrap: Implement --exit-with-parent. -wrap eventually replaces itself with bubblewrap. If the bubblewrap process is killed, we want the adverb command to be terminated, passing the termination signal on to its own child process. * adverb: When sent a common fatal signal, try to pass it on to the child * launch, launcher: Allow terminating commands after a "main" command exits. This can be used when launching Proton games, which consist of zero or more setup commands, which may launch background processes, followed by launching the game itself. * wrap: Don't set up X11, etc. until after --filesystem. If we want to be able to use --filesystem=/tmp, then we can't set up the X11 socket until after we're finished with that. * launch: Improve error handling for forwarding signals * launch: Fix program name in logging * runtime: Always provide adverb at /run/pressure-vessel/pv-from-host * glib-backports: Redo backported Unix fd source in terms of a new GSource * Remove -unruntime-test-ui. We have a straightforward environment-variable-based way to select this. * Remove unruntime-scout. The SteamLinuxRuntime depot has a better implementation of this. * man: Improve documentation * CI fixes -- Simon McVittie <smcv@collabora.com> Wed, 19 Aug 2020 16:33:45 +0100 pressure-vessel (0.20200805.0) scout; urgency=medium [ Simon McVittie ] * wrap: Bind-mount /run/host/os-release if available. Recent versions of Flatpak and systemd-nspawn can mount the host's os-release at /run/host/os-release, even if the rest of the host's /etc and /usr are not exposed to the container. For feature parity we should try to do the same. * runtime: Fix logic for whether to mount over an executable. When using a scout sysroot with a newer-than-scout host, we were not overwriting locale(1) and localedef(1) with the host copy, causing mismatches. Resolves: T22877 * wrap: Add a minimal implementation of --filesystem. This is like `flatpak run --filesystem`, but for now much, much simpler; callers are responsible for not giving us paths that will be a problem. However, it's enough to bind-mount subdirectories of /tmp, which is what we need if we want to use them as IPC rendezvous points. * launcher: Add ability to run multiple commands in one container. See the new pressure-vessel-launcher(1) man page for details. We need this for Proton games, where running a game takes several steps. At the moment each step is its own container, which means they can't share locks, IPC sockets and other state. Partially resolves: T22770 * all: Consistently work around glib!490 like Flatpak does * adverb, wrap: Don't interfere with child process's stdin, stdout * adverb, wrap: Pass verbosity down to adverb * adverb, wrap: Share pv_boolean_environment() [ Ludovico de Nittis ] * gitlab-ci: Re-enable artifacts upload. By increasing the CI upload limit we should be able to store the pressure-vessel artifacts. * Move locale generation to pressure-vessel-adverb pressure-vessel-with-lock has been renamed to pressure-vessel-adverb because now it has more capabilities than just taking a lock. This change should help the environments that are not able to normally run `bwrap`, like if we are in a Docker container or in a Flatpak app. * Test that --generate-locales is in the bwrap arguments when expected * tests/containers.py: Remove duplicated code -- Simon McVittie <smcv@collabora.com> Wed, 05 Aug 2020 18:51:16 +0100 pressure-vessel (0.20200709.0) scout; urgency=medium * d/control: Fix wrong dependencies. I'd only intended to bump the version on the libcapsule dependency, not the steam-runtime-tools dependency. * runtime: Remove hwcaps subdirectories when looking for gconv modules. tests/containers.py was failing on SteamOS 2 'brewmaster' with the libc6-i686 package installed, because that package contains an optimized i686 glibc in /lib/i386-linux-gnu/i686/cmov/libc.so.6, which is used in preference to the baseline i586 glibc in /lib/i386-linux-gnu/libc.so.6. There are no corresponding optimized gconv modules, only /usr/lib/i386-linux-gnu/gconv/*. * tests: Add support for basic testing on a soldier container. For the moment, this is basically scout with fewer guarantees: we can't assume whether the host glibc is newer (like Arch Linux or Ubuntu 20.04) or older (like SteamOS 2 'brewmaster'). (T22544) * tests: Run s-r-s-i on host with LD_BIND_NOW=1. If we allow lazy binding, we can succeed in loading a GIO module from the host (which depends on a newer GObject than the one bundled with pressure-vessel), then find that a symbol reference fails at the time that we try to actually use it. Make it fail early, instead. In particular, this is helpful on SteamOS 2 'brewmaster'. * tests: Ignore inability to load libOSMesa.so.8. This is included in prerelease versions of SteamRT 2 'soldier', but because it uses the post-gcc-5 C++ ABI of libLLVM-7.so.1, it's incompatible with versions of libLLVM-7.so.1 that were compiled to be compatible with the gcc 4 C++ ABI, and in particular the one in SteamOS 2 'brewmaster'. This and the previous commit are sufficient to make tests/containers.py pass on SteamOS 2 'brewmaster', if we also configure libxcb.so.1 to be chosen by counting symbols (T22538) and libgcc_s.so.1 to be chosen by counting verdefs (T16561). -- Simon McVittie <smcv@collabora.com> Thu, 09 Jul 2020 11:43:09 +0100 pressure-vessel (0.20200708.0) scout; urgency=medium * unruntime, wrap: Add a way to disable all interactivity. This is desirable if we are running something other than the main game, for example steam-runtime-system-info or various preparatory steps involved in running Proton. * wrap: Import Steam compat tool data. (T22360) This is necessary for Steam "compat tools" such as Proton. STEAM_COMPAT_DATA_PATH points to data associated with the current (compat tool, game) pair, for example the ${WINEPREFIX}. STEAM_COMPAT_TOOL_PATH doesn't exist yet, but I'm assuming that it will be set by some later version of the Steam client to point to Proton itself. STEAM_COMPAT_CLIENT_INSTALL_PATH points to the Steam installation. This is hopefully in the home directory, so hopefully we bind-mount it anyway; but if we don't, we should. * runtime: Add arguments to the right bwrap invocation. When we're entering the container to generate locales, we need to bind-mount the staging area for /overrides in *that* bwrap invocation, not add it as a bind-mount to the bwrap invocation that will actually run the game. (T22534) * runtime: Factor out beginning of capsule-capture-libs command-line. This doesn't currently include the --dest because that varies - it's usually arch->libdir_on_host, but not always. * runtime: Pass --library-knowledge to capsule-capture-libs if possible. For runtimes that support it, this gives us a way to override library comparisons. In particular, we can make sure libgcc_s.so.1 is compared by its version-definitions and symbols. (T16561, T16562) * run-in-sysroot: Copy host /etc/passwd, /etc/group. Otherwise, any test that refers to the username or home directory will fail with a warning. Prior to GLib 2.35.9 (in particular, in GLib 2.32) this happens in g_get_any_init_do(), which is also called to get the TMPDIR, so any test that wants to create a temporary directory will fail like this. -- Simon McVittie <smcv@collabora.com> Wed, 08 Jul 2020 18:43:05 +0100 pressure-vessel (0.20200624.0) scout; urgency=medium [ Ludovico de Nittis ] * Bind VDPAU drivers. If available, and newer, we bind VDPAU drivers from the host system. * Bind VA-API drivers and loaders. If available, and newer, we bind VA-API drivers and loaders from the host system. * runtime: handle merged-/usr host OS with non merged-/usr container. Prioritize "/usr/" over "/lib/" if it is available to avoid issues when we use a non merged-/usr container with a host system that is merged-/usr. (T22125) [ Simon McVittie ] * Update libglnx subproject from upstream * runtime: Look for ldconfig in /sbin, /usr/sbin. If we are on an OS where /sbin is not normally in unprivileged users' PATHs (for example Debian), we won't find ldconfig in PATH and will need to try harder. * runtime: Reset PATH in the container. The PATH from outside the container doesn't really make sense inside the container, because the directory hierarchy could be totally different (particularly on unusual host systems like GoboLinux and Exherbo). Resetting it also makes sure we don't pick up local installations in ~/bin or ~/.local/bin, which could have dependencies that are unsatisfied in the container. Conversely, the PATH from the host might not include everything we need in the container. * runtime: Don't critical if we were unable to lock the runtime * runtime: Add an option to skip generating missing locales. This is one of the slower parts of the whole process, and not all games (or automated tests) even need it. * runtime: Factor out a struct to hold architecture-specific details * runtime: Save a bwrap invocation and a shell by not using globbing * runtime: Sort DRI "search path" more carefully. As noted in the comment, the order matters. * runtime: Access runtime without using bwrap if possible * runtime: Optionally copy the runtime, and bind-mount the copy. This is good for two reasons. In a Flatpak runtime, we will not be able to do tricks with arbitrary bind-mounts; if we want the host library stack, we will have to rewrite the mutable copy of the runtime to replace container libraries with symlinks into /run/host. Also, when not in a Flatpak runtime, having a mutable copy of the immutable runtime gives developers a chance to edit the runtime to inject workarounds or things they're testing. (T18688, T22035) * bwrap: When we bind /usr, also bind /etc/ld.so.conf* We'll need those if we want to run ldconfig. * wrap: Add the ability to unshare the pid namespace. We can use this to test whether it can be done without breaking Steam (currently it cannot, unless you unload the gameoverlayrenderer.so module). * wrap: Really fail on invalid --env-if-host argument * locale-gen: Add --output-dir option * wrap-interactive: Fix display of pressure-vessel-wrap's name * wrap-interactive: Print exit status before --shell=after * wrap-interactive: Print exit status before "Enter to continue" prompt * utils: Preserve permissions when copying, and fall back to reflink or copy if hard link fails * scripts: Assert that we have the desired Python version. We require Python 3.5 (backports exist in both Steam Runtime 1 'scout' and Steam Runtime 1½ 'heavy'), except for scripts that are meant to run on test machines or non-developer Steam users' machines, which require Python 3.4 (SteamOS 2, Debian 8, Ubuntu 14.04). * build: Only instantiate libglnx subproject once * build: Disable optional features of steam-runtime-tools subproject * build: Disable -Wunused-local-typedefs globally * build: Centralize dependency checking * build: Convert parts of pressure-vessel into a static library * build: Split into subdirectories * tests: Improve coverage * test-ui: Fix pyflakes warning for unnecessary blank line * tests/relocatable-install.py: Silence a mypy warning * sysroot: Add a way to mount more directories rw. This will make it easier to install a new pressure-vessel build into a relocatable directory hierarchy for testing. * CI: Enable man pages for devel build * CI: Move artifacts adjacent to the job that would produce them * CI: Consistently indent with 4 spaces -- Simon McVittie <smcv@collabora.com> Wed, 24 Jun 2020 19:05:13 +0100 pressure-vessel (0.20200331.0) scout; urgency=medium [ Jeremy Whiting ] * Add --test command line argument to pressure-vessel-wrap. When --test is used, check for bubblewrap executable and return 0 if found, 1 otherwise. [ Ludovico de Nittis ] * Bind the host's ldconfig, gconv modules, locale(1) if we already use libc from the host * wrap: mount /usr/share/libdrm if using host libdrm * README: update scout download URL * README: fix scout SDK package name [ Simon McVittie ] * wrap: Remount API filesystems when operating without a runtime * test-ui: Do some expectation-management. We don't want users who discover this test UI to think that everything is going to work as-is. * test-ui: Always offer to unshare home, with a clearer UI. Rephrase it so that in the UI, unsharing the home directory looks like the active choice ("separate home directory"), with the shared home directory as the passive/default choice. * test-ui: Clarify what the "no runtime" choice means * test-ui: Rename "runtime" to "container runtime" When we start dealing with LD_LIBRARY_PATH runtimes too, the difference will become significant. * test-ui: Show the version number of pressure-vessel-wrap * bwrap: Don't create a /libexec symlink * wrap: Resync some code borrowed from Flatpak with their version * wrap: Correct some wait-status / exit status confusion * wrap: Debug-log the bwrap executable if --test succeeds * CONTRIBUTING.md: Add notes on what it's OK to depend on * build: Automatically use python3.5 if available. Steam Runtime 1 'scout' has python3.5 as a non-default Python 3 version, and python3.2 as default. * utils: Add a method to copy a directory tree using hard links. This will let us duplicate a runtime and edit it in-place. * runtime: Factor out a PvRuntime object * runtime: Add an off-switch for the host graphics stack. In practice we always want the host graphics stack, but maybe this will be useful when debugging. * runtime: Combine multiple runs of capsule-capture-libs into one * README: Document a wrong assumption * Build as a native package again. Now that deb-build-snapshot supports a Build-Suffix option in debian/git-version-gen.control, we don't need to worry about whether the version number will be less than a previous version that had a +srt suffix added by the Open Build Service. -- Simon McVittie <smcv@collabora.com> Tue, 31 Mar 2020 20:39:16 +0100 pressure-vessel (0.20200108.0-0+steamrt1.1) scout; urgency=medium * wrap: Don't pass --lock-file to bwrap. This is redundant with us passing the fd to be held by pressure-vessel-with-lock, and it causes bwrap to produce the wrong exit status (see https://github.com/containers/bubblewrap/issues/336 and https://github.com/containers/bubblewrap/pull/325). * bwrap-lock: Add support for OFD locks. On Linux >= 3.15, this allows us to pass a lock fd to a child process across bwrap's fork-and-exec the way we were already trying to, and have it actually work. * wrap: Tell child process to take out its own lock if necessary. Non-OFD locks don't propagate across fork(), and bwrap needs to clone() itself (which behaves like fork() in this respect) to separate itself into a parent outside the container and a child inside the container. This change adds a weak dependency on Linux 3.15. If we run on an older version, everything should still *work*, but there will be a short period of time during which we have already decided to use the runtime, but it is not locked (and in particular not protected from deletion). -- Simon McVittie <smcv@collabora.com> Wed, 08 Jan 2020 15:34:14 +0000 pressure-vessel (0.20191216.0-0+steamrt1.1) scout; urgency=medium * wrap: Mount pressure-vessel on /run/pressure-vessel if using runtime. This avoids relying on the directory containing pressure-vessel being being below either the current working directory, or the default Steam library in $(realpath ~/.steam/steam). (Closes: ValveSoftware/steam-runtime#204) * ci: Do a build with AddressSanitizer and UndefinedBehaviourSanitizer -- Simon McVittie <smcv@collabora.com> Mon, 16 Dec 2019 14:15:29 +0000 pressure-vessel (0.20191115.0-0+steamrt1.1) scout; urgency=medium * wrap: Add API for a bubblewrap-compatible fcntl lock * wrap: Take out a lock on the container's runtime for the duration * with-lock: Add a utility to do things while holding a lock * wrap: Use with-lock to hold the lock until all children have exited * wrap: Print environment variables quoted as intended * Go back to non-native versioning. Versioning pressure-vessel as a native package interacts poorly with the combination of the Open Build Service pseudo-binNMU suffix and the deb-build-snapshot tool used for prereleases: 0.20190927.0+7+g1234567+srt1 is less than 0.20190927.0+srt1, so 0.20190927.0 would wrongly be preferred over the prerelease at commit 1234567, 7 commits later than 0.20190927.0. * Update libglnx, applying a fixed version of libglnx!14 * build: Enable and fix many compiler warnings * debian: Make compiler warnings into errors for unreleased builds * gitlab-ci: Make compiler warnings into errors * wrap: Make GOptionEntry flags clearer * wrap: Print version number as YAML -- Simon McVittie <smcv@collabora.com> Fri, 15 Nov 2019 19:03:20 +0000 pressure-vessel (0.20191112.1) scout; urgency=medium * Revert inclusion of libglnx!14. It accidentally depended on a newer GLib version. -- Simon McVittie <smcv@collabora.com> Tue, 12 Nov 2019 13:52:17 +0000 pressure-vessel (0.20191112.0) scout; urgency=medium * ci: Add build-dependencies of steam-runtime-tools subproject * wrap: Don't bind-mount ~/.steam/steambeta etc. if they don't exist * wrap: Fix logic for whether Steam Runtime is passed through * Update libglnx subproject, including merge requests libglnx!13 and libglnx!14 -- Simon McVittie <smcv@collabora.com> Tue, 12 Nov 2019 13:32:32 +0000 pressure-vessel (0.20190927.0) scout; urgency=medium * wrap: Include all known NVIDIA libraries, except for libnvidia-gtk* -- Simon McVittie <smcv@collabora.com> Fri, 27 Sep 2019 18:40:56 +0100 pressure-vessel (0.20190926.0) scout; urgency=medium * test-ui: Respect a few of the same environment variables as -wrap * wrap: Pull in EGL and Vulkan ICDs from the host system - Add steam-runtime-tools library dependency * Various CI improvements -- Simon McVittie <smcv@collabora.com> Thu, 26 Sep 2019 14:55:03 +0100 pressure-vessel (0.20190912.0) scout; urgency=medium * Refactor pressure-vessel-wrap * wrap: Fail with an error if no architectures work * wrap: Only bind-mount host /usr/lib/locale once * wrap: If using host libc.so.6, also pick up host libidn2.so.0 * wrap: Use a new pressure-vessel-locale-gen to set up locales * d/copyright: Remove duplication -- Simon McVittie <smcv@collabora.com> Thu, 12 Sep 2019 14:54:47 +0100 pressure-vessel (0.20190823.0) scout; urgency=medium * Switch to "native" packaging format * wrap: Add PRESSURE_VESSEL_RUNTIME, which can force use of a runtime * wrap: Add an option to find the runtime relative to a base path * wrap: Add $PRESSURE_VESSEL_SHELL as default for --shell-* * wrap: Add $PRESSURE_VESSEL_TERMINAL and --terminal * wrap: Add environment variables for more options * wrap: When using --unshare-home, replace symlinks in ~/.steam with up-to-date values * wrap: Make --share-home take precedence over --home * wrap: Skip architecture setup for architectures the runtime can't run. This means we can use amd64-only or i386-only runtimes. -- Simon McVittie <smcv@collabora.com> Fri, 23 Aug 2019 16:44:05 +0100 pressure-vessel (0.20190822.0-0+steamrt1.1) scout; urgency=medium * pressure-vessel-unruntime-scout: Add a shortcut way to select the scout runtime -- Simon McVittie <smcv@collabora.com> Thu, 22 Aug 2019 15:46:36 +0100 pressure-vessel (0.20190820.0-0+steamrt1.1) scout; urgency=medium * Move Gitlab-CI setup into debian directory * Improve build-relocatable-install -- Simon McVittie <smcv@collabora.com> Tue, 20 Aug 2019 18:44:27 +0100 pressure-vessel (0.20190819.0-0+steamrt1.1) scout; urgency=medium * Initial package -- Simon McVittie <smcv@collabora.com> Mon, 19 Aug 2019 16:19:18 +0100 steam-runtime-tools (0.20200908.1) scout; urgency=medium * Correct version number * Update symbols file -- Simon McVittie <smcv@collabora.com> Tue, 08 Sep 2020 18:52:28 +0100 steam-runtime-tools (0.20200908.0) scout; urgency=medium [ Ludovico de Nittis ] * inspect-library: print the real SONAME of the given library. This information could be used to correctly handle libraries like libldap that sometimes is just an alias for libldap_r. [ Simon McVittie ] * system-info: Don't confuse graphics issues with library issues. Previously, when we check for and find graphics issues, we'd set bits in the library issues bitfield instead. Only users of the C API will notice this, because this information doesn't end up in the JSON. * library: Distinguish between requested name and SONAME. In rare cases, like libldap-2.4 and libcurl in scout, they can differ. * os: Look at /run/host/os-release if we are inspecting a container. Recent versions of Flatpak and systemd-nspawn can mount the host's os-release at /run/host/os-release, even if the rest of the host's /etc and /usr are not exposed to the container. * graphics: Fix use-after-free in a debug message. Diagnosed by scan-build during CI. * CI fixes -- Simon McVittie <smcv@collabora.com> Tue, 08 Sep 2020 18:17:44 +0100 steam-runtime-tools (0.20200624.0) scout; urgency=medium [ Ludovico de Nittis ] * Add automated graphics verification for VDPAU * Add automated graphics verification for VA-API * Add a function to return the absolute path to "ubuntu12_32" directory. We already stored the path to "ubuntu12_32" but this information wasn't in the public API or the JSON report. * Add missing "x11/vaapi" to the s-r-s-i report * Add ability to load info from JSON output report (T16565) -- Simon McVittie <smcv@collabora.com> Wed, 24 Jun 2020 19:04:53 +0100 steam-runtime-tools (0.20200415.0) scout; urgency=medium [ Ludovico de Nittis ] * Diagnose problems with "steam:" URL handler (implements: T20052; diagnoses: steam-for-linux#6942) * Create a new srt_system_info_get_steam_details function * tests: Generate mock sysroots programmatically (fixes: T20177) * Enumerate VDPAU drivers from LD_LIBRARY_PATH and system library search path (implements: T19545) * Avoid warnings when a graphics check returns empty JSON * Check for required CPU features. Check if the CPU supports the features we are interested in. Right now they are: SSE3 (pni), x86_64 (lm) and CMPXCHG16B (cx16). (implements: T20489; diagnoses: steam-for-linux#5164, steam-for-linux#6812, steam-for-linux#6795, steam-for-linux#4196) * Add check-requirements preflight check. With check-requirements we can do a preflight check and ensure that the Steam client requirements are met. (implements: T20491) [ Simon McVittie ] * tests: Factor out the directory containing mock sysroots * tests: Add a script to generate the mock sysroots * Build as a native package -- Simon McVittie <smcv@collabora.com> Wed, 15 Apr 2020 13:21:10 +0100 steam-runtime-tools (0.20200331.1-0+steamrt1.1) scout; urgency=medium * Fix version number * Update symbols file -- Simon McVittie <smcv@collabora.com> Tue, 31 Mar 2020 21:00:28 +0100 steam-runtime-tools (0.20200331.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * Add srt_vdpau_driver_resolve_library_path, etc. methods. The corresponding _get_library_path methods might return a relative path, so add a way to go from that to an absolute path. * Refactor vdpau tests into a single function * Add a special Mesa DRIs search path to cover Ubuntu 16.04. Ubuntu 16.04 is older than GLVND and it places Mesa loaders in ${libdir}/mesa and the DRIs in ${libdir}/dri. [ Simon McVittie ] * inspect-library: Ignore symbols like LIBATOMIC_1.0@LIBATOMIC_1.0. I had hoped that dlsym() and dlvsym() would find these special symbols, but in fact they don't. To check for ABI compatibility we need to look for specific symbols, like __atomic_load_1@LIBATOMIC_1.0. * build: Disable gtk-doc by default. This lets us do self-hosting releases from SteamRT 1 'scout'. * Document the minimum meson version. The Steam Runtime has a backport of meson 0.49.0, originally from Debian stretch-backports, which is the oldest thing we'll even try to support. -- Simon McVittie <smcv@collabora.com> Tue, 31 Mar 2020 20:40:41 +0100 steam-runtime-tools (0.20200306.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * Enumerate VDPAU drivers * Enumerate GLX ICDs * Log driver-selection environment variables * Add check-vdpau helper * Add check-va-api helper * meson: remove redundant Wall and Wextra flags * Move indirect_strcmp0 to utils * Move rm_rf to utils.c [ Simon McVittie ] * system-info: Add basic container detection * build: Belatedly update version number in meson.build * Fail build if version number in meson.build hasn't been updated * system-info: Make SRT_DRIVER_FLAGS_NONE the absence of flags * system-info: Add an undocumented --ignore-extra-drivers option * .gitignore: Ignore several common Meson build directories * build: Use a loop to reduce repetition when compiling shaders * tests: Use loops to build mock helpers * bin: Generalize jsonify_enum() * bin: Factor out jsonify_os_release * system-info: Make sysroot a first-class member of the object * Combine common code for dealing with graphics modules [ Jeremy Whiting ] * If wflinfo or check-gl fails, run a second time with LIBGL_DEBUG=verbose set -- Simon McVittie <smcv@collabora.com> Fri, 06 Mar 2020 17:05:23 +0000 steam-runtime-tools (0.20200109.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * Enumerate Mesa DRI and VA-API drivers. Previously we were listing only ICDs (graphics drivers). With this commit we are now able to get a more complete vision of the running system listing also Mesa DRI and VA-API drivers. [ Simon McVittie ] * Consistently call _srt_check_not_setuid() before looking at the environment * build: Consistently sort dependencies in stack order -- Simon McVittie <smcv@collabora.com> Thu, 09 Jan 2020 17:44:02 +0000 steam-runtime-tools (0.20200108.0-0+steamrt1.1) scout; urgency=medium * SrtSystemInfo: Document that we need SIGCHLD * Unblock signals when spawning subprocesses, and in s-r-s-i. This avoids a coreutils limitation in versions [8.27, 8.29), which unfortunately includes Ubuntu 18.04: timeout(1) relied on SIGCHLD not being blocked, but did not unblock it themselves. * utils: Don't consider exit status 255 to be signal 127 * tests: Use common include directories * s-r-s-i: Really add --version option * utils: Always call _srt_check_not_setuid from constructor * tests: Check error indicator before checking boolean result -- Simon McVittie <smcv@collabora.com> Wed, 08 Jan 2020 17:45:02 +0000 steam-runtime-tools (0.20191209.0-0+steamrt1.1) scout; urgency=medium [ Jeremy Whiting ] * Use timeout(1) when checking libraries * Add exit_status and terminating_signal to SrtGraphics and SrtLibrary. If helper fails, times out or is killed we now report its exit status and terminating signal, if any. * Add and use srt_enum_value_to_nick to make string formatting for enum/flags types less repetitive [ Simon McVittie ] * tests: Assert that test_missing_arch gives a useful diagnostic -- Simon McVittie <smcv@collabora.com> Mon, 09 Dec 2019 15:21:20 +0000 steam-runtime-tools (0.20191205.0-0+steamrt1.1) scout; urgency=medium * Move symbolic links to dependencies to new libsteam-runtime-tools-0-relocatable-libs, and add Build-Conflicts on it. Since steam-runtime-tools was made relocatable in c3a06cce, its build would fail with the Steam Runtime 1 'scout' version of dpkg if it is already installed system-wide. * debian: Add missing symbols file entries from 0.20191120.0 * Remove trailing whitespace from source code -- Simon McVittie <smcv@collabora.com> Thu, 05 Dec 2019 14:49:22 +0000 steam-runtime-tools (0.20191120.0-0+steamrt1.1) scout; urgency=medium [ Jeremy Whiting ] * Check whether GLX drivers can actually draw to an X11 window. This provides a more thorough test than wflinfo. * Check whether Vulkan drivers can actually draw to an X11 window. This provides a more thorough test than vulkaninfo. * Fix reporting of timeouts in JSON [ Simon McVittie ] * Build selected executables with a RPATH. This allows a copy of steam-runtime-system-info bundled in the LD_LIBRARY_PATH Steam Runtime to find the copies of libsteam-runtime-tools and libjson-glib in the same Runtime. * Look for wflinfo, vulkaninfo and libraries adjacent to libsteam-runtime-tools * Use g++-4.8 if default g++ is older * Build shaders using glslangValidator * Fix many compiler warnings * check-vulkan: Add basic command-line parsing with --help * Add --version argument to most executables * check-vulkan: Optionally make the window visible * Look for -check-vulkan in default helpers path, not in PATH * check-vulkan: Look for shaders in the correct place when installed * Add build-dependencies for check-gl [ Ludovico de Nittis ] * Add support for libraries with hidden dependencies * Detect GLX and EGL graphics library vendor (either GLVND, legacy non-GLVND Mesa, legacy non-GLVND NVIDIA, or other non-GLVND) -- Simon McVittie <smcv@collabora.com> Wed, 20 Nov 2019 14:44:45 +0000 steam-runtime-tools (0.20191024.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * Fix gtk-doc warnings about missing parameters * Add runtime content check for "overrides" and pinned libraries [ Simon McVittie ] * COPYING: Remove obsolete reference to GPL code, which was removed a while ago -- Simon McVittie <smcv@collabora.com> Thu, 24 Oct 2019 16:05:21 +0100 steam-runtime-tools (0.20190926.1-0+steamrt1.1) scout; urgency=medium * tests: Replace SRT_TEST_ICD_SYSROOT with SRT_TEST_SYSROOT * Add minimal OS information from os-release(5) * Add support for ID_LIKE os-release(5) field * runtime: Use os-release(5) to detect Steam Runtime container/chroot -- Simon McVittie <smcv@collabora.com> Thu, 26 Sep 2019 15:52:32 +0100 steam-runtime-tools (0.20190926.0-0+steamrt1.2) scout; urgency=medium * d/control: Add missing -dev dependency on libjson-glib-dev -- Simon McVittie <smcv@collabora.com> Thu, 26 Sep 2019 14:51:55 +0100 steam-runtime-tools (0.20190926.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * locale: fix leaked SrtLocale [ Simon McVittie ] * graphics, library: Capture stderr from the checks and include it in their JSON output * locale: Check for the necessary files to generate more locales. This issue flag is known to appear on Arch Linux and its derivatives, which don't normally install /usr/share/i18n/SUPPORTED. * Generate autocleanup functions if GLib (or libglnx) supports it. This is not directly useful in steam-runtime-tools because we only require an older GLib, but is useful when reused in pressure-vessel. * Add some missing precondition checks * Assert we are not setuid before looking at the environment * graphics: Add EGL and Vulkan ICD enumeration * Distinguish between the Steam installation (root) and data paths. We had previously mixed these up: it isn't particularly obvious since they are usually the same. See the documentation for details. -- Simon McVittie <smcv@collabora.com> Thu, 26 Sep 2019 13:34:01 +0100 steam-runtime-tools (0.20190909.0-0+steamrt1.2) scout; urgency=medium [ Simon McVittie ] * Add checks for locales and locale-related issues [ Jeremy Whiting ] * When executing graphics helpers use timeout command to kill if needed. [ Simon McVittie ] * graphics: Add precondition checks on enum arguments * graphics: Diagnose impossible window system, rendering interface * graphics: Only allow EGL_X11 with a GL-based rendering interface * graphics: Diagnose combination of GLX with non-GL as programming error * Fix numeric values in comments * Document SRT_GRAPHICS_ISSUES_TIMEOUT * Improve diagnostics if graphics timeout tests fail [ Jeremy Whiting ] * Add calling vulkaninfo to get vulkan device and version. * Add mock-good-vulkaninfo and mock-bad-vulkaninfo. [ Simon McVittie ] * d/.gitignore: Update for addition of steam-runtime-tools-bin * Speed up tests by telling the graphics check to time out sooner * graphics: Don't free a const version_string * Add a man page documenting steam-runtime-system-info -- Jeremy Whiting <jeremy.whiting@collabora.com> Mon, 09 Sep 2019 11:17:49 -0600 steam-runtime-tools (0.20190822.0-0+steamrt1.1) scout; urgency=medium [ Jeremy Whiting ] * Add SrtGraphics wrapper to check for GL, GLES support * Remove check-gl and check-gles since we changed to using wflinfo [ Simon McVittie ] * Minor bug fixes in SrtGraphics * helpers: Depend on waffle-utils-multiarch * CI: Add a build that uses clang, scan-build, ASan and UBSan -- Simon McVittie <smcv@collabora.com> Thu, 22 Aug 2019 18:50:26 +0100 steam-runtime-tools (0.20190820.1-0+steamrt1.1) scout; urgency=medium * Fix version number in meson.build -- Simon McVittie <smcv@collabora.com> Tue, 20 Aug 2019 19:25:55 +0100 steam-runtime-tools (0.20190820.0-0+steamrt1.1) scout; urgency=medium [ Simon McVittie ] * runtime: Avoid shadowing POSIX environ * runtime: Fix buffer underrun if version.txt is empty [ Ludovico de Nittis ] * fake-home: Fix memory leaks * Filter */gameoverlayrenderer.so from LD_PRELOAD -- Simon McVittie <smcv@collabora.com> Tue, 20 Aug 2019 19:19:49 +0100 steam-runtime-tools (0.20190816.0-0+steamrt1.1) scout; urgency=medium [ Simon McVittie ] * inspect-library: Don't produce malformed JSON if the ABI is not known * library: Guard against not knowing missing or misversioned symbols * library: Set UNKNOWN_EXPECTATIONS issue if we lack a symbols file * bin: Check for shared libraries even if we don't know what to expect * system-info: Look for expectations in /usr/lib/steamrt by default * Add some mechanisms to facilitate design-for-test [ Ludovico de Nittis ] * Add checks for problems with the Steam Installation and the Runtime -- Simon McVittie <smcv@collabora.com> Fri, 16 Aug 2019 12:38:22 +0100 steam-runtime-tools (0.20190806.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * Enhance examples/system-info.c to show libraries and uinput capabilities * Add C argument `-D_GNU_SOURCE` for the whole project [ Simon McVittie ] * system-info: Avoid g_debug() interfering with machine-readable stdout * system-info: Move from examples/ to bin/ and install in its own package -- Simon McVittie <smcv@collabora.com> Tue, 06 Aug 2019 17:47:36 +0100 steam-runtime-tools (0.20190802.0-0+steamrt1.1) scout; urgency=medium [ Simon McVittie ] * SrtSystemInfo: Document (lack of) thread-safety * Improve documentation [ Ludovico de Nittis ] * Add libraries check to SrtSystemInfo -- Simon McVittie <smcv@collabora.com> Fri, 02 Aug 2019 13:49:46 +0100 steam-runtime-tools (0.20190801.0-0+steamrt1.1) scout; urgency=medium [ Ludovico de Nittis ] * Add inspect-library helper and wrapper [ Simon McVittie ] * Add a skeleton for SrtLibrary, representing a shared library * Add symbolic constants for the i386 and x86_64 ABIs * Locate libsteam-runtime-tools with dladdr1(), not by iterating link map * _srt_get_helpers_path: Adjust mapping from ${libdir} to ${prefix} * Add a script to wrap tests with valgrind * Don't build gtk-doc documentation if gtk-doc is too old * Install enums.h below ${includedir} as intended * Add missing enums.h to <steam-runtime-tools/steam-runtime-tools.h> * build: Ensure that enums.[ch] are generated before compiling examples * _srt_get_helpers_path: If in /lib, assume helpers are in /usr/libexec * test-utils: Add some missing test assertions etc. * d/tests: Log debug messages * d/tests: Mark gnome-desktop-testing to be skipped if not installable * debian: Enable Gitlab-CI * utils: Ensure that g_type_init() gets called * build: Allow C99 constructs * build: Disable -Wunused-local-typedefs * inspect-library: Treat "-" as meaning stdin * inspect-library: Add simple command-line parsing * inspect-library: Make memory management more obvious * inspect-library: Reuse a buffer between iterations * inspect-library: Allow just a symbol on a line, with no @ * inspect-library: Add support for consuming deb-symbols(5) files * Add a skeleton for SrtSystemInfo -- Simon McVittie <smcv@collabora.com> Thu, 01 Aug 2019 18:54:13 +0100 steam-runtime-tools (0.20190717.0-0+collabora1) upstream; urgency=medium * Initial release -- Simon McVittie <smcv@collabora.com> Wed, 17 Jul 2019 12:59:02 +0100