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  1. Oct 31, 2019
  2. Oct 29, 2019
    • Jeremy Whiting's avatar
      Add check-vulkan to draw a triangle using vulkan api. · fae5ff63
      Jeremy Whiting authored
      %multiarch%-check-vulkan uses vulkan to draw a simple triangle
      in a 200x200 window (next commit will not draw the window)
      and reports any issues found.
      Exit code is 0 on success.
      shader.frag and shader.vert are shader source files compiled
      into shaders/frag.spv and shaders/vert.spv respectively by using
      glslc such as:
      glslc shader.frag -o shaders/frag.spv
      glslc shader.vert -o shaders/vert.spv
      Binary shaders included in commit because glslc hasn't been
      packaged for scout runtime yet.
      Also add libvulkan-dev and libxcb1-dev to ci dependencies.
      fae5ff63
  3. Aug 27, 2019
    • Simon McVittie's avatar
      Add checks for locales and locale-related issues · 10c2771b
      Simon McVittie authored
      
      Some Steam games assume that the en_US.UTF-8 locale is available, and
      it's reasonably likely that others assume that the C.UTF-8 locale is
      available, or that the locale environment variables are set to usable
      values.
      
      Having checks for locale properties will also help us when experimenting
      with containers: we can check whether the locale that was set outside
      the container is available inside the container.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      10c2771b
  4. Aug 21, 2019
  5. Aug 12, 2019
  6. Aug 06, 2019
  7. Jul 29, 2019
  8. Jul 26, 2019
  9. Jul 16, 2019
  10. Jun 27, 2019
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