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  1. Nov 13, 2019
    • Simon McVittie's avatar
      Revert "Build -system-info and -check-locale with relative DT_RPATH" · a32d9290
      Simon McVittie authored
      
      This made them usable from outside the LD_LIBRARY_PATH runtime, but breaks
      their use inside a pressure-vessel container. In pressure-vessel, the
      glibc family of libraries are typically taken from outside the container
      (for example /overrides/lib/x86_64-linux-gnu/libc.so.6), and the dynamic
      linker ld.so is replaced with one that is suitable for the libraries
      in /overrides. In general, these versions will be incompatible with the
      ones in /usr/lib/x86_64-linux-gnu, which unfortunately are the ones that
      get pulled in via the DT_RPATH.
      
      This reverts commit 91478a07.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      a32d9290
  2. Nov 12, 2019
  3. Nov 11, 2019
  4. Nov 08, 2019
    • Simon McVittie's avatar
      Build -system-info and -check-locale with relative DT_RPATH · 91478a07
      Simon McVittie authored
      
      This ensures that they can find the non-ubiquitous json-glib library,
      and the steam-runtime-tools library, even if relocated into a
      non-standard prefix like the LD_LIBRARY_PATH Steam Runtime.
      
      Using DT_RPATH in preference to DT_RUNPATH means we take all our direct
      and indirect dependencies from the same place. This is important when
      libjson-glib (which won't ordinarily have a RUNPATH or RPATH) pulls in
      GIO as an indirect dependency of check-locale, which doesn't directly
      depend on GIO. The GIO library we get must match the versions of GLib
      and GObject we're using.
      
      This also bypasses LD_LIBRARY_PATH.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      91478a07
    • Simon McVittie's avatar
      ci: Sort dependencies · 819278a8
      Simon McVittie authored
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      819278a8
  5. Nov 05, 2019
  6. Nov 01, 2019
  7. Oct 31, 2019
  8. Oct 30, 2019
  9. Oct 29, 2019
    • Jeremy Whiting's avatar
      Add check-vulkan to draw a triangle using vulkan api. · fae5ff63
      Jeremy Whiting authored
      %multiarch%-check-vulkan uses vulkan to draw a simple triangle
      in a 200x200 window (next commit will not draw the window)
      and reports any issues found.
      Exit code is 0 on success.
      shader.frag and shader.vert are shader source files compiled
      into shaders/frag.spv and shaders/vert.spv respectively by using
      glslc such as:
      glslc shader.frag -o shaders/frag.spv
      glslc shader.vert -o shaders/vert.spv
      Binary shaders included in commit because glslc hasn't been
      packaged for scout runtime yet.
      Also add libvulkan-dev and libxcb1-dev to ci dependencies.
      fae5ff63
  10. Oct 24, 2019
  11. Sep 26, 2019
  12. Sep 25, 2019
  13. Sep 11, 2019
  14. Sep 09, 2019
  15. Aug 22, 2019
  16. Aug 21, 2019
  17. Aug 20, 2019
  18. Aug 16, 2019
  19. Aug 06, 2019
  20. Aug 02, 2019
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