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  1. Nov 09, 2020
  2. Oct 26, 2020
  3. Sep 25, 2020
  4. Sep 08, 2020
  5. Jun 24, 2020
  6. Apr 20, 2020
  7. Mar 13, 2020
  8. Mar 05, 2020
  9. Feb 27, 2020
  10. Jan 09, 2020
    • Simon McVittie's avatar
      build: Consistently sort dependencies in stack order · 9a3cfb41
      Simon McVittie authored
      
      It's slightly preferable to list linker and compiler flags in stack
      order, with the lowest in the stack first. This allows use of a
      higher-level library from a non-standard prefix without also necessarily
      picking up lower-level libraries from the same non-standard-prefix.
      For example, if /path/to/json-glib also includes a copy of GLib, then
      
          -L/path/to/glib -lglib-2.0 -L/path/to/json-glib -ljson-glib-1.0
      
      will link the GLib from /path/to/glib, but
      
          -L/path/to/json-glib -ljson-glib-1.0 -L/path/to/glib -lglib-2.0
      
      will link both the GLib and the json-glib from /path/to/json-glib.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      9a3cfb41
  11. Nov 20, 2019
    • Jeremy Whiting's avatar
      Add check-gl draw a triangle test. · fa6dd524
      Jeremy Whiting authored
      Just as with check-vulkan use --visible to see the triangle window
      otherwise application draws a few frames and reports any gl errors
      found or does exit 0 on success.
      fa6dd524
  12. Nov 15, 2019
    • Simon McVittie's avatar
      Build -system-info and -check-locale with relative DT_RPATH · c3a06cce
      Simon McVittie authored
      
      This ensures that they can find the non-ubiquitous json-glib library,
      and the steam-runtime-tools library, even if relocated into a
      non-standard prefix like the LD_LIBRARY_PATH Steam Runtime.
      
      We can't just use a relative version of the standard library directory
      as our RPATH, because if we did that, we would load glibc from the
      same place. This causes crashes in pressure-vessel, where ld.so and
      the rest of glibc are often taken from the host system via
      /overrides/lib, and the glibc in /lib and /usr/lib is incompatible
      with ld.so. Instead, use a private library directory and populate it
      with relative symlinks to our non-glibc dependencies; we assume the
      host version of glibc is new enough that this is OK.
      
      Using DT_RPATH in preference to DT_RUNPATH means we take all our direct
      and indirect dependencies from the same place. This is important when
      libjson-glib (which won't ordinarily have a RUNPATH or RPATH) pulls in
      GIO as an indirect dependency of check-locale, which doesn't directly
      depend on GIO. The GIO library we get must match the versions of GLib
      and GObject we're using.
      
      This also bypasses LD_LIBRARY_PATH.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      c3a06cce
  13. Nov 13, 2019
    • Simon McVittie's avatar
      Revert "Build -system-info and -check-locale with relative DT_RPATH" · a32d9290
      Simon McVittie authored
      
      This made them usable from outside the LD_LIBRARY_PATH runtime, but breaks
      their use inside a pressure-vessel container. In pressure-vessel, the
      glibc family of libraries are typically taken from outside the container
      (for example /overrides/lib/x86_64-linux-gnu/libc.so.6), and the dynamic
      linker ld.so is replaced with one that is suitable for the libraries
      in /overrides. In general, these versions will be incompatible with the
      ones in /usr/lib/x86_64-linux-gnu, which unfortunately are the ones that
      get pulled in via the DT_RPATH.
      
      This reverts commit 91478a07.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      a32d9290
  14. Nov 11, 2019
  15. Nov 08, 2019
    • Simon McVittie's avatar
      Build -system-info and -check-locale with relative DT_RPATH · 91478a07
      Simon McVittie authored
      
      This ensures that they can find the non-ubiquitous json-glib library,
      and the steam-runtime-tools library, even if relocated into a
      non-standard prefix like the LD_LIBRARY_PATH Steam Runtime.
      
      Using DT_RPATH in preference to DT_RUNPATH means we take all our direct
      and indirect dependencies from the same place. This is important when
      libjson-glib (which won't ordinarily have a RUNPATH or RPATH) pulls in
      GIO as an indirect dependency of check-locale, which doesn't directly
      depend on GIO. The GIO library we get must match the versions of GLib
      and GObject we're using.
      
      This also bypasses LD_LIBRARY_PATH.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      91478a07
    • Simon McVittie's avatar
      check-vulkan: Add missing braces for initialization of subobject · 4b9ec1ec
      Simon McVittie authored
      
      VkClearValue is a struct whose first member is a union whose first
      member is an array of four floats, so we need three levels of braces
      to initialize it. clang++ 8 warns for this.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      4b9ec1ec
  16. Nov 05, 2019
  17. Nov 01, 2019
  18. Oct 31, 2019
  19. Oct 29, 2019
    • Jeremy Whiting's avatar
      Add check-vulkan to draw a triangle using vulkan api. · fae5ff63
      Jeremy Whiting authored
      %multiarch%-check-vulkan uses vulkan to draw a simple triangle
      in a 200x200 window (next commit will not draw the window)
      and reports any issues found.
      Exit code is 0 on success.
      shader.frag and shader.vert are shader source files compiled
      into shaders/frag.spv and shaders/vert.spv respectively by using
      glslc such as:
      glslc shader.frag -o shaders/frag.spv
      glslc shader.vert -o shaders/vert.spv
      Binary shaders included in commit because glslc hasn't been
      packaged for scout runtime yet.
      Also add libvulkan-dev and libxcb1-dev to ci dependencies.
      fae5ff63
  20. Aug 27, 2019
    • Simon McVittie's avatar
      Add checks for locales and locale-related issues · 10c2771b
      Simon McVittie authored
      
      Some Steam games assume that the en_US.UTF-8 locale is available, and
      it's reasonably likely that others assume that the C.UTF-8 locale is
      available, or that the locale environment variables are set to usable
      values.
      
      Having checks for locale properties will also help us when experimenting
      with containers: we can check whether the locale that was set outside
      the container is available inside the container.
      
      Signed-off-by: default avatarSimon McVittie <smcv@collabora.com>
      10c2771b
  21. Aug 21, 2019
  22. Aug 12, 2019
  23. Aug 06, 2019
  24. Jul 29, 2019
  25. Jul 26, 2019
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