- Sep 16, 2019
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Ludovico de Nittis authored
Signed-off-by:
Ludovico de Nittis <ludovico.denittis@collabora.com>
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- Sep 12, 2019
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Simon McVittie authored
locale: Check for the necessary files to generate more locales See merge request steam/steam-runtime-tools!52
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- Sep 11, 2019
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Simon McVittie authored
pressure-vessel will use these when it generates any missing locales. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 10, 2019
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Simon McVittie authored
graphics, library: Capture stderr from the checks See merge request steam/steam-runtime-tools!54
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Simon McVittie authored
Rather than dumping this to Steam's stderr, it's more useful if we gather it up and make it available alongside all the other diagnostic information. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 09, 2019
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Jeremy Whiting authored
Prepare 0.20190909.0 release. See merge request steam/steam-runtime-tools!53
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Jeremy Whiting authored
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Simon McVittie authored
Add a man page documenting steam-runtime-system-info See merge request steam/steam-runtime-tools!51
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Jeremy Whiting authored
graphics: Don't free a const version_string See merge request steam/steam-runtime-tools!48
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Speed up tests by telling the graphics check to time out sooner See merge request steam/steam-runtime-tools!50
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Simon McVittie authored
On the wflinfo code path, the version string is "borrowed" from the JSON data structure, but on the vulkaninfo code path, it is built up from multiple fields and needs to be freed. Instead of having a variable that is sometimes "borrowed" and sometimes "owned" and a boolean to indicate which it is, let's have a separate variable new_version_string that is always "owned" (but possibly NULL), then make version_string a "borrowed" pointer to either the wflinfo JSON or new_version_string. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
d/.gitignore: Update for addition of steam-runtime-tools-bin See merge request steam/steam-runtime-tools!49
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 06, 2019
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Simon McVittie authored
Add calling vulkaninfo to get vulkan device and version. See merge request steam/steam-runtime-tools!44
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Jeremy Whiting authored
Also add using vulkaninfo mock executables to graphics test.
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Jeremy Whiting authored
TODO: Add a mock-vulkaninfo to use for graphics test.
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Jeremy Whiting authored
Add more preconditions for window system/rendering interface combinations See merge request steam/steam-runtime-tools!47
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Jeremy Whiting authored
When executing graphics helpers use timeout command to kill if needed. See merge request steam/steam-runtime-tools!46
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
The historical libGL.so.1 interface combines the GLX windowing system with "desktop" OpenGL, with no way to disentangle the rendering interface from the windowing system. wflinfo accepts the combination of --platform glx with --api gles2, but as can be seen from the resulting version string, it is actually printing information about "desktop" OpenGL instead. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
EGL is specifically for OpenGL and OpenGL ES, so when we add Vulkan (or, hypothetically, other rendering interfaces), it would make no sense to request EGL_X11 in combination with a non-GL-based window system. The only combination that makes sense for Vulkan in the short term is (X11, VULKAN); if we later add support for non-X11 windowing systems like Wayland, then (WAYLAND, VULKAN) would also make sense. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We should fail early if the argument cannot possibly be a valid window system or rendering interface. The valid window systems are in the range 0 <= window_system < SRT_N_WINDOW_SYSTEMS, and the valid rendering interfaces follow the same pattern. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Sep 05, 2019
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Jeremy Whiting authored
If we get exit code 124 from timeout command, give SRT_GRAPHICS_ISSUES_TIMEOUT in addition to CANNOT_LOAD.
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- Aug 28, 2019
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Simon McVittie authored
Add checks for locales and locale-related issues See merge request steam/steam-runtime-tools!45
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- Aug 27, 2019
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Simon McVittie authored
Some Steam games assume that the en_US.UTF-8 locale is available, and it's reasonably likely that others assume that the C.UTF-8 locale is available, or that the locale environment variables are set to usable values. Having checks for locale properties will also help us when experimenting with containers: we can check whether the locale that was set outside the container is available inside the container. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 22, 2019
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Jeremy Whiting authored
Add a build that uses clang, scan-build and UBSan See merge request steam/steam-runtime-tools!41
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Jeremy Whiting authored
helpers: Depend on waffle-utils-multiarch See merge request steam/steam-runtime-tools!43
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Jeremy Whiting authored
graphics: Include string.h, for strstr See merge request steam/steam-runtime-tools!42
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Simon McVittie authored
We need xyz-linux-gnu-wflinfo for each supported architecture. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Using clang here isn't very important, but it might give us some extra compiler warnings that gcc wouldn't. ASan will detect memory leaks and other memory corruption, UBSan will detect other badness, and scan-build might give us some helpful warnings from static analysis. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This is included by some other header in Debian 10, but not in scout. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Previously we used scout for all stages except build, which had the same practical effect, but this way round scales better if we want to run things like scan-build in a modern environment. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Jeremy Whiting authored
Fix memory leaks See merge request steam/steam-runtime-tools!40
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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