- Sep 01, 2020
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Simon McVittie authored
The default for a FlatpakBwrap object is to copy the calling environment as a base for the environment that it will build up. However, that's wrong if we are going to merge more than one FlatpakBwrap together: the merged FlatpakBwrap's argv will be appended to the destination FlatpakBwrap, but the merged envp will overwrite the corresponding variables in the destination. Avoid this by making sure that every time we merge two FlatpakBwrap objects, one of them has an empty environment. Resolves: T23422 Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 26, 2020
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Simon McVittie authored
/usr-merge sysroots Closes #3 See merge request steam/pressure-vessel!72
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- Aug 25, 2020
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Simon McVittie authored
It seems we're adding enough to this that 30s is no longer enough. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 20, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This doesn't work for current scout because libpng has some weird symlinks, which are not shipped in the .deb but are created by ldconfig (see also Debian #706181, #713270), but a new version of libpng will fix that (T23209). Resolves: #3, T22126 Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 19, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Improve documentation, remove obsolete scripts See merge request steam/pressure-vessel!71
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
The SteamLinuxRuntime depot has a better implementation of this. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We have a straightforward environment-variable-based way to select this. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
The steam-runtime-tools test suite is failing, but only as a subproject, and it isn't really the point of this CI anyway. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Optionally terminate non-main child processes when main process exits See merge request steam/pressure-vessel!70
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- Aug 18, 2020
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
-wrap eventually replaces itself with bubblewrap. If the bubblewrap process is killed, we want the adverb command to be terminated, passing the termination signal on to its own child process. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This can be used when launching Proton games, which consist of zero or more setup commands, which may launch background processes, followed by launching the game itself. A caller can wrap the game with pressure-vessel-adverb --subreaper to wait for all main-game processes (launchers, bug reporting systems, etc.) to exit before terminating the setup commands. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
While we control /run, we might as well be consistent. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This will let us have the following logic when sharing a container between multiple commands using -launcher and -launch: * For setup commands, don't wrap the launched command in the adverb. If the setup command starts background processes, they'll continue to run. This matches how installscript commands have historically worked for Windows (and Wine/Proton) games in Steam: the setup command is launched with system(), and can leak background processes like wineserver. * For the main game, wait for all processes to exit, by wrapping the launched command in the adverb, with --subreaper only. This matches how native Linux games, and the main command of Windows/Wine/Proton games, have historically worked in Steam. * When all processes belonging to the main game have exited, the -launcher can exit, at which point the subreaper that wraps it can clean up any background processes from the setup commands. --terminate-idle-timeout can be used to wait a few seconds before sending SIGTERM, if desired. Because the adverb now blocks SIGCHLD, we need to unblock it before running the child process; otherwise the child process will inherit the blocked signal, breaking things like g_spawn_async(). Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
This makes the emulation closer, avoids GIOChannel getting in the way, and allows us to use the Unix fd source from non-default threads and main-contexts. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
signal_source and forward_signals_id were redundant. We only need one. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We no longer have any runners willing to run untagged jobs. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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Simon McVittie authored
We need up-to-date packages for the relocatable install to be able to get its corresponding source code; stale packages are not enough. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 17, 2020
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Simon McVittie authored
Gitlab-CI variables can be set at the project level to override these Docker images with their equivalents from the internal Docker registry where desired. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 12, 2020
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Simon McVittie authored
wrap: Don't set up X11, etc. until after --filesystem See merge request steam/pressure-vessel!69
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- Aug 11, 2020
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Simon McVittie authored
If we want to be able to use --filesystem=/tmp, then we can't set up the X11 socket until after we're finished with that. Signed-off-by:
Simon McVittie <smcv@collabora.com>
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- Aug 05, 2020
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Simon McVittie authored
allow running multiple commands in one container See merge request steam/pressure-vessel!65
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Simon McVittie authored
Signed-off-by:
Simon McVittie <smcv@collabora.com>