diff --git a/src/runtime.c b/src/runtime.c
index 365cf559fa701bef4463bd70f24f4e8259bfaf34..06cba75068904b6b725d0ce82756ef70b035ed26 100644
--- a/src/runtime.c
+++ b/src/runtime.c
@@ -3225,16 +3225,6 @@ pv_runtime_bind (PvRuntime *self,
       self->adverb_in_container = "/run/pressure-vessel/pv-from-host/bin/pressure-vessel-adverb";
     }
 
-  /* Some games detect that they have been run outside the Steam Runtime
-   * and try to re-run themselves via Steam. Trick them into thinking
-   * they are in the LD_LIBRARY_PATH Steam Runtime.
-   *
-   * We do not do this for games developed against soldier, because
-   * backwards compatibility is not a concern for game developers who
-   * have specifically opted-in to using the newer runtime. */
-  if (self->is_scout)
-    flatpak_bwrap_set_env (bwrap, "STEAM_RUNTIME", "/", TRUE);
-
   pv_runtime_set_search_paths (self, bwrap);
 
   return TRUE;
diff --git a/tests/inside-runtime.py b/tests/inside-runtime.py
index 97ee4292c718ea8117fc1c1e36f164f662fffeb0..cb83c29d2f6078341fef762a529f584acb0ec09f 100755
--- a/tests/inside-runtime.py
+++ b/tests/inside-runtime.py
@@ -153,11 +153,7 @@ class TestInsideRuntime(BaseTest):
         logger.info(
             'LD_LIBRARY_PATH: %r', os.environ.get('LD_LIBRARY_PATH')
         )
-
-        if os.environ.get('TEST_INSIDE_RUNTIME_IS_SCOUT'):
-            self.assertEqual(os.environ.get('STEAM_RUNTIME'), '/')
-        elif os.environ.get('TEST_INSIDE_RUNTIME_IS_SOLDIER'):
-            self.assertEqual(os.environ.get('STEAM_RUNTIME'), None)
+        # No actual *tests* here just yet - we just log what's there.
 
     def test_overrides(self) -> None:
         if os.getenv('TEST_INSIDE_RUNTIME_IS_COPY'):