- Oct 18, 2022
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Timothee Besset authored
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- Oct 14, 2022
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Timothee Besset authored
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- Oct 04, 2022
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- Sep 20, 2022
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Timothee Besset authored
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Timothee Besset authored
add a UI checkbox to support rsync --update option again. prevent setting both --checksum and --rsync
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Timothee Besset authored
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Timothee Besset authored
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Timothee Besset authored
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Timothee Besset authored
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Timothee Besset authored
- Sep 15, 2022
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Timothee Besset authored
- Sep 14, 2022
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Timothee Besset authored
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Timothee Besset authored
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Timothee Besset authored
initializing a devkit device could fail in a way that would cause the tool to abort from assert - fixed
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- Aug 29, 2022
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Timothee Besset authored
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- Aug 26, 2022
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Timothee Besset authored
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Timothee Besset authored
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Timothee Besset authored
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- Aug 25, 2022
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Timothee Besset authored
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- Aug 24, 2022
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Timothee Besset authored
fix error message if incorrect source path given for title uploads: apparently python asserts (AssertionFailure) are silent and carry no info?
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Timothee Besset authored
sync the logs you can when steam client is not logging stdout/stderr, and request full logging to be enabled still
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Timothee Besset authored
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- Aug 23, 2022
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Timothee Besset authored
renderdoc: read all the launch wrapper flags as part of steamos-get-status, set the wrapper flags according to the new convention, various cleanups and refactors to the UI side
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Timothee Besset authored
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Dependent on steamrt/steamlinuxruntime!79 Checks off this issue once the remaining RenderDoc side is done: https://gitlab.steamos.cloud/jupiter/tasks/-/issues/316
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Timothee Besset authored
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- Aug 17, 2022
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Timothee Besset authored
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Timothee Besset authored
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Timothee Besset authored
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- Aug 08, 2022
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We don't need to wait for all filesystems to be synced before changing the client. We just need to ensure that writes to the devkit working folder are flushed. This helps in cases where steam is downloading a game in the background and there are a lot of pending writes to flush.
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Timothee Besset authored
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- Jul 28, 2022
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Timothee Besset authored
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- Jul 21, 2022
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